Soulframe supports online co-op and solo play. This P16 review does not verify the current squad-size cap; confirm it in the client before planning a party.
Soulframe is built as an online action RPG with optional co-op. You can team with other players in shared spaces—exploring Midrath, tackling events, and coordinating around world bosses and siege-style content. Party size and matchmaking rules can change per patch; check the latest Devstream notes when a new Preludes drop ships.
See our Soulframe vs Warframe comparison, plus our events and boss pages for current group content.
You are not forced into parties. Much of the campaign, exploration, and build testing can be done solo at your own pace—useful for learning parry timing, pact kits, and farming routes. Some activities may be tuned for groups or scale with more players; solo players should expect tougher checks on optional group content.
Soulframe requires an internet connection for its online systems; no offline mode is established by this review. Preludes platform coverage here concerns PC, while console plans and launch dates require current official confirmation.
There is no traditional PvP mode in the current Preludes build: no arenas, no faction warfare, and no open-world player combat. Combat is PvE against the Ode forces, world bosses and dungeons. Co-op supports up to four Envoys with no automatic matchmaking — parties are arranged through Recruiting chat, the official Discord, or direct invites. Digital Extremes has not announced PvP plans and community glossaries list PvP as outside the core loop, so expecting MMO-style PvP here leads to the wrong conclusion.