Stealth Rogue
The stealth rogue pact. Rewards positioning, deception, and striking from the shadows. Preludes 15 Grace stealth Pact: Glamour repositioning and precision strikes. Starting Pact — unlock all Pacts at Tuvalkane after the tutorial.
Sirin's butterfly/stealth mechanics (blind, decoy, charm) are a community debate topic (PxQ3). Core issue: tools extremely unstable — enemies move erratically during blind, decoy too short, charm doesn't hold targets. Post-P15, blind totems became widely available, giving everyone a pocket Sirin. OrbIsNull P15 rates Grace=B+ (chained stealth headshot potential but near-zero consistency), Spirit=B−, Courage=C. The site's B tier aligns with OrbIsNull.
Some points above are community/video claims — verify in-game before relying on them.
Some points above are community or subjective — verify in-game before long Faction grinds.
Community ratings per Courage / Grace / Spirit route — does not change the overall pact tier badge above.
Brief breathing room only; almost no synergy.
Blind/decoy/charm for stealth headshots — very inconsistent.
Staff heavy hits get stealth bonus; blind window is tiny.
Source: OrbisNull Pact×Virtue (P15) (Jul 2026, community reference — not a site tier endorsement). Overall pact tiers stay on the index table.
Casts a cloud of magick dust that blinds enemies and debuffs their Stagger resistance.
Deploys a decoy that draws enemy fire, then explodes when foes get too close. (Trick of the Light — scales with spirit in Preludes 15.)
Casts a veil of magicks to hide the Envoy. Float like a nightmoth and attack from behind.