Fire Melee
Mora's Hand is a fire-focused Courage melee pact built around igniting enemies and punishing their burns. The core loop is Ignus Wroth (Courage-scaling ground rupture sending fire trails in multiple directions, dealing Flame damage and setting foes alight) followed by Inferno (Grace-scaling fireball that deals bonus damage to already-burning enemies). Ember (Spirit-scaling) adds a reactive layer: getting hit triggers an AOE fire blast around the Envoy. The unique passives Hungry Flame and Smolder deepen the burn-stacking playstyle. In Preludes 15, this is a strong burst-and-stagger toolset for mid-game Agari content — but it rewards aggressive positioning and fire-spread planning. Best for players who want a high-commitment melee bruiser with a distinct fire identity. The advanced difficulty rating reflects the need to manage Ignus Wroth trail direction, Ember trigger timing, and Inferno combo windows — this is not a pick-and-forget pact. In solo play Mora's Hand is a high-risk-high-reward brawler that shines when enemies cluster; in group dungeons it excels at AoE burn pressure. You will want Courage as your primary Virtue, with enough Grace to keep Inferno's bonus damage meaningful against burning targets. Start on Falx for Courage melee scaling, Igne Mora for a fire-themed weapon synergy, or Marrow's Bane for a heavier Courage swing. See the Mora's Hand ranged-courage and fire melee builds on the Builds hub (filter by pact) for Virtue spreads and Pact Art naming after Preludes 15 renames. Pair with whole-weapon drops and Chordstone refinement at Tuvalkane for mid-game gearing.
Mora's Hand was rated S in community P10 tier lists for excellent AoE output. The P11 video flagged it as weakening — at high Cogah levels enemies survive long enough to deal heavy damage, and Mora's Hand lacks defensive tools. P15 further reduced Inferno's boss damage. OrbIsNull P15 rates Courage=A, Spirit=B, Grace=B−. The site's downgrade from S to A (#20) aligns: strong early, falls off late.
Community ratings per Courage / Grace / Spirit route — does not change the overall pact tier badge above.
Ignus Wroth interrupt + armor shred; strong early, falls off late.
Lacks melee stagger tools; bow kiting does not need Ember stability.
Hungry Flames 25% buff on staff; limited deeper synergy.
Source: OrbisNull Pact×Virtue (P15) (Jul 2026, community reference — not a site tier endorsement). Overall pact tiers stay on the index table.
Strike the ground to create a rupture that sends out trails of fire in multiple directions. Trails deal Flame damage and can set foes alight.
Getting hit triggers an Area of Effect fire blast around the Envoy. (Ember — scales with spirit in Preludes 15.)
Casts a fireball that deals bonus damage to enemies who are already on fire. (Inferno — scales with grace in Preludes 15.)
| Weapon | Type | ATK |
|---|---|---|
| Falx | Long Blades | 54 |
| Igne Mora | Long Blades | 49 |
| Marrow's Bane | Long Blades | 54 |