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Getting started4 min read

Soulframe Controls & Keybinds (KB+M, Aim Assist)

Defaults · rebind · Pull Smite

Soulframe rebinding lives under Settings → Controls. Defaults below match the community-maintained Avakot Gameplay page for keyboard and mouse — always confirm your own binds after a patch.

Core combat (mouse & keyboard)

| Action | Default (KB+M) | Notes | |--------|----------------|-------| | Light attack | Left mouse | Also used for ripostes after a parry | | Block | Right mouse (hold) | Builds stagger on your bar when absorbing hits | | Parry | Block just before impact | No stagger cost on a successful parry | | Riposte | Light attack after parry | Requires the Riposte combat art on your weapon | | Dodge | Shift | i-frames; “perfect dodge” enables Spectre Strike if unlocked | | Kick | Dedicated bind in Controls | Some pacts replace kick with a unique ability |

Spectral Sight & Smite

| Action | Typical bind | Notes | |--------|--------------|-------| | Spectral Sight | Hold key in Controls | Reveals murals, charmable animals, loot auras | | Smite | Passive chance on hits | Glowing soul = Smite proc | | Pull Smite | Spectral Sight + light attack on a Smited foe | Recharges matching Arcanic; refreshes active Rune |

Pull Smite used to appear as “Soulsteal” in older Preludes keybind lists (renamed Preludes 12).

Movement & loot

  • Interact — chests, keys, NPCs (must manually pick up some key drops).
  • Throw weapon — charged throws can headshot standard enemies; used for Dermak ceiling traps.

Aim assist & controllers

  • Open Settings → Controls (or Gameplay) and search for aim assist / look sensitivity — options have shifted across Preludes builds.
  • Full gamepad layouts are not documented on Avakot yet; remap in the same menu and match in-game tutorials during Rise Envoy.

Verify in client: DE can rename binds without a public changelog line. Screenshot your layout before a major patch.

When controls feel wrong

| Symptom | Things to try | |---------|----------------| | Attacks not registering on slopes | Reposition for ground finishers; uneven terrain fails more often than standing finishers | | Block drains stagger instantly | Enemy attack may be unblockable — dodge instead (see combat mechanics) | | Pull Smite does nothing | Enemy soul must be visibly Smited; Spectral Sight must be active |

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Frequently Asked Questions

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