Mid-game3 min read
Soulframe Controls & Keybinds (KB+M, Aim Assist)
Defaults · rebind · Pull Smite
Soulframe rebinding lives under Settings → Controls. Defaults below match the community-maintained community catalog Gameplay page for keyboard and mouse — always confirm your own binds after a patch.
Quick answer
TL;DR: Full PC key bindings for Soulframe — default controls below, with notes on what's rebindable.
Core combat (mouse & keyboard)
| Action | Default (KB+M) | Notes |
|---|---|---|
| Light attack | Left mouse | Also used for ripostes after a parry |
| Block | Right mouse (hold) | Builds stagger on your bar when absorbing hits |
| Parry | Block just before impact | No stagger cost on a successful parry |
| Riposte | Light attack after parry | Requires the Riposte combat art on your weapon |
| Dodge | Shift | i-frames; “perfect dodge” enables Spectre Strike if unlocked |
| Kick | Dedicated bind in Controls | Some pacts replace kick with a unique ability |
Spectral Sight & Smite
Pull Smite used to appear as “Soulsteal” in older Preludes keybind lists (renamed Preludes 12).
Movement & loot
- Interact — chests, keys, NPCs (must manually pick up some key drops).
- Throw weapon — charged throws can headshot standard enemies; used for Dermak ceiling traps.
Aim assist & controllers
- Open Settings → Controls (or Gameplay) and search for aim assist / look sensitivity — options have shifted across Preludes builds.
- Full gamepad layouts are not documented on community catalog yet; remap in the same menu and match in-game tutorials during Rise Envoy.
Verify in client: DE can rename binds without a public changelog line. Screenshot your layout before a major patch.
When controls feel wrong
| Symptom | Things to try |
|---|---|
| Attacks not registering on slopes | Reposition for ground finishers; uneven terrain fails more often than standing finishers |
| Block drains stagger instantly | Enemy attack may be unblockable — dodge instead (see combat mechanics) |
| Pull Smite does nothing | Enemy soul must be visibly Smited; Spectral Sight must be active |
| Compass disappears after zone transitions (community-reported) | Press G to summon your Sparrow — it restores the compass temporarily and points at your target. For a permanent fix, enable "compass always visible" in the settings menu (costs a little of the cinematic feel). The compass doubles as a radar: targets, enemies, and markers. |
FAQ — rebinding after patches
| Issue | Fix |
|---|---|
| Binds reset after update | Re-open Settings → Controls and confirm defaults; screenshot your layout before major patches |
| Controller vs KB+M | Both remap in the same menu; search aim assist and look sensitivity under Controls or Gameplay |
| Pull Smite missing | Renamed from older Soulsteal labels (Preludes 12+) — bind Spectral Sight + light attack on Smited foes |
| Rune Activation not firing | Assign Rune Activation explicitly in Controls (Preludes 15 UI); default may differ from older guides |
| Kick replaced | Some Pacts swap kick for a unique ability — check your pact slot before rebinding |
Quick setup for new players
- Complete Rise Envoy tutorial — in-game prompts teach block, dodge, and Spectral Sight
- Open Controls and set Interact where your thumb rests — key pickups are manual for some quest drops
- Test Parry → Riposte on a Mockery — Riposte requires the combat art on your equipped weapon
- If using a controller, tune aim assist before ranged Virtue content in mid-game
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