Getting started6 min read
Soulframe Co-op: Parties, Shrine Matchmaking & Dismantling
Direct invites · Shrine matchmaking · Client permissions
Quick answer — P16 co-op and matchmaking
Revival Shrine matchmaking is live in P16. Complete Rise, Envoy, interact with the Revival Shrine near or inside your intended activity, and it searches for up to three other Envoys. You cannot matchmake while under The Cogah. Recruiting chat, Discord and direct invites remain useful alternatives.
How Revival Shrine matchmaking works
- Find the nearest Revival Shrine, now marked on the map, near the activity you want.
- Interact to start automatically. You match only with others using the same Revival Shrine.
- Open the Journal to see the party search progress. To cancel, use Leave Party in its upper-left. Once a Party is found, you also receive a prompt asking whether you wish to cancel matchmaking.
- For dungeons, use the Shrine in the opening room. Matchmaking pairs the same Dungeon — Dermak with Dermak, Glades with Glades.
- Matchmade parties load into the Host’s Dungeon. After the final boss, matchmaking must be started again.
The first unlock is completion of Rise, Envoy, not reaching a guessed level or finishing each dungeon. The patch does not promise wait times or a full group every search.
Source: P16 patch transcription, “Revival Shrine Matchmaking,” reviewed 2026-10-08. This is archived community transcription, not fresh official confirmation or current-client verification. See the Preludes 16 overview for source context.
Direct invitations and coordinated runs
For Torment Stag, Agari and Sieges, agree on the goal and host before starting. P15’s existing party scaling and social systems are historical context below; they do not mean P16 lacks matchmaking.
Step 1 — Turn on the right chat channels
- Open chat and select the Recruiting tab — this is where most LFG (“looking for group”) posts live.
- Optional: enable Region chat under Settings → Social if you want zone-wide text (still not auto-matchmaking).
- Avoid posting access-key requests in Recruiting; use official channels instead.
Step 2 — Find players outside the game
Many groups form on the official Discord (discord.gg/playsoulframe) recruiting channel, then move to in-game invites. Use this to coordinate a particular group; P16 also offers the Revival Shrine matchmaking described above.
Step 3 — Invite and sync goals
- The archived P16 community transcription also adds the ability to invite other Envoys while in the Eternium Gardens, so you can send friends a party invitation there.
- Confirm which Fable, boss, or siege you are running — progression often follows the host instance.
- Bring consumables and a second weapon if you followed the early-game checklist.
- For loot routes, agree whether you are farming materials or pushing story.
World Trees & trading (Preludes 15)
World Trees still clear fog and unlock Wevetseed fast travel. In Preludes 15 you can also meet other Envoys at Enclaves and World Trees for face-to-face trading and Dispatches mail.
| Topic | Rule (verify in client) |
|---|---|
| How to start | Emote wheel → Trading or accept another Envoy's trade prompt |
| Daily limit | Trade count scales with Envoy level (+1 per tier) |
| Fee | Scutage per completed trade — Hotfix 14 (−90% burden); see Trading guide |
| Account | EnvoyGuard / 2FA enabled; accept Trading Policy on first use |
| Can trade | Crafted weapons, armour, talismans, Joineries, Runes, Totems, many resources |
| Cannot trade | Arcs, Founders-exclusive items, other account-bound rewards |
Dispatches — account-menu mail for messages and attached items when you are not co-located.
Deep rules and migration: Trading guide · Preludes 15 update notes.
P16 weapon pickups and dismantling
| Path | Host / solo | Client | Boundary |
|---|---|---|---|
| Ground weapon | Documented dismantling path | P16 explicitly permits weapon pickup dismantles | Do not confuse pickup permission with shared loot visibility |
| Arsenal | P16 adds weapon dismantling | Complete separate permission matrix not provided | Menu path confirmed; every location/state combination untested |
| Recently picked-up Inventory weapon before Nightfold | Explicit Envoy permission | Text is not Host-only; separate combinations untested | Only “recently picked up” is confirmed |
| Arbitrary historical inventory anywhere | Unknown | Unknown | No universal field-dismantling claim |
| Inventory in the Nightfold | Historically documented path | Separate P16 role combinations not supplied | No role-by-role testing claimed |
After The Steelsinger, ground/Inventory dismantles teach each present Temper: 10 points to learn, single 1, doubled 2. Earlier dismantles do not teach retroactively. Receiving a Strike requires Tuvalkane Rank 3, a Level 30 target and a learned compatible effect within its Craftwork cap; each costs 1 Glow + 1 Amber + 1 Faer Lampyrite. Legendary is not required.
Arsenal learning progress is not independently specified by the ground/Inventory clause. P16 HF4 reports a fix for being unable to move after dismantling an equipped Arsenal weapon; this is not evidence for every Host/Client permission combination. These distinctions follow the captured P16 patch transcription, not in-game testing; official forum bodies were blocked during capture.
Check inventory management before discarding a useful base and Temper Striking for the full workflow. A low-quality donor with an unlearned target can be valuable; a high-quality duplicate with learned effects is not an automatic keeper.
Party loot & dismantling (Hotfix 12)
Hotfix 12 (Jul 15) patched several multiplayer bugs:
- Dismantled resources no longer vanish when you break down gear while in a Party (historical resource fix; P16 dismantling paths are listed above).
- Totem duplication — collecting multiple Totems of the same type no longer duplicates incorrectly (see Totems & Talismans (P15)).
- Repeatable loot exploit — leaving and rejoining a Party to farm the same ground drop again is patched. Co-op farm rates may differ from pre-HF12 guides; treat old route advice as unverified until you confirm in your client.
- Envoy HUD script error fixed — siege objective UI should be more reliable in parties (see Siege gameplay).
Full hotfix list: Preludes 15 notes.
Party chest & weapon loot (Hotfix 13)
Hotfix 13 (Jul 23) changed who sees ground loot in parties:
- Weapons and chest loot from opening containers or interacting with objects are now visible only to the Envoy who triggered the interaction — teammates no longer see your rack or chest drops on the ground.
- This is separate from the Hotfix 12 fixes above (dismantling resources, Totem dupes, leave/rejoin exploit).
Party stability in dungeons & Temper state (Hotfix 14)
Hotfix 14 (Jul 29) patched two co-op issues in dungeons and parties:
- Dungeon host handoff lag — when the party host changes inside a dungeon, other players no longer freeze for 15+ seconds after the host switches. This is general dungeon co-op stability, not the Mendicant Reinbreaker boss fight host handoff case from Hotfix 11.
- Weapon Temper on rejoin — dropped Weapons now keep the correct Tempers when a Client rejoins a Party. Separate from the Hotfix 12 leave/rejoin loot exploit fixes and Hotfix 13 ground loot visibility.
- Rack and chest pickup presentation — pickup animations when looting weapon racks and chests now display correctly (visual fix only; does not change Hotfix 13 drop-visibility rules above).
Full list: Preludes 15 notes.
Party invite notifications (Hotfix 15)
Hotfix 15 (Aug 19) fixed a co-op communication bug:
- Invite notifications — inviting players who are not on your Recent or Friends lists no longer fails to show the Party Invite notification. If you invite strangers met through chat or Discord, the notification now appears correctly.
Full list: Preludes 15 notes.
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