Getting started4 min read
How to Find a Party in Soulframe (4-Player Co-op)
Recruiting chat · 4 players · no queue
Quick Answer
TL;DR: Turn on the Recruiting chat tab → find players on the official Discord → invite and sync goals — no matchmaking exists. Loot rule (Hotfix 13): weapons and chest loot are visible only to the Envoy who opened them.
If you cleared the Beginner's guide and want to tackle Torment Stag, Agari, or Siege events with others, this page explains parties, trading, and Dispatches in Preludes 15.
How Soulframe multiplayer works today
Soulframe is co-op first, not an MMO with a public queue. You can run up to four Envoys in one party. In Preludes 15, enemy levels scale up with party size (especially under Cogah, base level 50).
There is no matchmaking in the current build: you invite friends or strangers you meet through chat or Discord.
Verify in client: party caps, chat tabs, and invite UI change every few Preludes.
Step 1 — Turn on the right chat channels
- Open chat and select the Recruiting tab — this is where most LFG (“looking for group”) posts live.
- Optional: enable Region chat under Settings → Social if you want zone-wide text (still not auto-matchmaking).
- Avoid posting access-key requests in Recruiting; use official channels instead.
Step 2 — Find players outside the game
Many groups form on the official Discord (discord.gg/playsoulframe) recruiting channel, then move to in-game invites. That pattern matters because Soulframe does not yet drop you into a random squad for open-world bosses.
Step 3 — Invite and sync goals
- Confirm which Fable, boss, or siege you are running — progression often follows the host instance.
- Bring consumables and a second weapon if you followed the early-game checklist.
- For loot routes, agree whether you are farming materials or pushing story.
World Trees & trading (Preludes 15)
World Trees still clear fog and unlock Wevetseed fast travel. In Preludes 15 you can also meet other Envoys at Enclaves and World Trees for face-to-face trading and Dispatches mail.
| Topic | Rule (verify in client) |
|---|---|
| How to start | Emote wheel → Trading or accept another Envoy's trade prompt |
| Daily limit | Trade count scales with Envoy level (+1 per tier) |
| Fee | Scutage per completed trade — Hotfix 14 (−90% burden); see Trading guide |
| Account | EnvoyGuard / 2FA enabled; accept Trading Policy on first use |
| Can trade | Crafted weapons, armour, talismans, Joineries, Runes, Totems, many resources |
| Cannot trade | Arcs, Founders-exclusive items, other account-bound rewards |
Dispatches — account-menu mail for messages and attached items when you are not co-located.
Deep rules and migration: Trading guide · Preludes 15 update notes.
Party loot & dismantling (Hotfix 12)
Hotfix 12 (Jul 15) patched several multiplayer bugs:
- Dismantled resources no longer vanish when you break down gear while in a Party (return to Nightfold to dismantle — see Chordstone refining).
- Totem duplication — collecting multiple Totems of the same type no longer duplicates incorrectly (see Totems & Talismans (P15)).
- Repeatable loot exploit — leaving and rejoining a Party to farm the same ground drop again is patched. Co-op farm rates may differ from pre-HF12 guides; treat old route advice as unverified until you confirm in your client.
- Envoy HUD script error fixed — siege objective UI should be more reliable in parties (see Siege gameplay).
Full hotfix list: Preludes 15 notes.
Party chest & weapon loot (Hotfix 13)
Hotfix 13 (Jul 23) changed who sees ground loot in parties:
- Weapons and chest loot from opening containers or interacting with objects are now visible only to the Envoy who triggered the interaction — teammates no longer see your rack or chest drops on the ground.
- This is separate from the Hotfix 12 fixes above (dismantling resources, Totem dupes, leave/rejoin exploit).
Party stability in dungeons & Temper state (Hotfix 14)
Hotfix 14 (Jul 29) patched two co-op issues in dungeons and parties:
- Dungeon host handoff lag — when the party host changes inside a dungeon, other players no longer freeze for 15+ seconds after the host switches. This is general dungeon co-op stability, not the Mendicant Reinbreaker boss fight host handoff case from Hotfix 11.
- Weapon Temper on rejoin — dropped Weapons now keep the correct Tempers when a Client rejoins a Party. Separate from the Hotfix 12 leave/rejoin loot exploit fixes and Hotfix 13 ground loot visibility.
- Rack and chest pickup presentation — pickup animations when looting weapon racks and chests now display correctly (visual fix only; does not change Hotfix 13 drop-visibility rules above).
Full list: Preludes 15 notes.
Party invite notifications (Hotfix 15)
Hotfix 15 (Aug 19) fixed a co-op communication bug:
- Invite notifications — inviting players who are not on your Recent or Friends lists no longer fails to show the Party Invite notification. If you invite strangers met through chat or Discord, the notification now appears correctly.
Full list: Preludes 15 notes.
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