Endgame3 min read
Siege of Turret Jotar Guide
4th siege · Lampyrite · random objectives
Quick Answer:
- Turret Jotar is the fourth siege in Preludes 15, defending a Clan Jotar watchtower — the hardest of the four sieges per community consensus.
- Complete the rotating objective set and burn the Skylantern for S-rank — you no longer need to wipe every enemy.
- Community reference cooldown is ~3 hours, rotating with Mirifuir, Kearnhold, and Fort Curlail.
- Bring AoE for wave clearing and single-target burst for the Ode commander that spawns at 60% objective completion.
- Stow irreplaceable gear before queueing — players still report loadout items vanishing at siege end.
Siege of Turret Jotar
Turret Jotar is the fourth siege in Preludes 15 — a Clan Jotar watchtower over the Kith sanctuary. Expect randomized objectives and Ode countermeasures. This is the hardest of the four siege events per community consensus, with mixed Ode/Sinecure waves and a tower-defence objective phase.
Schedule
- Listed on World Tree Votive Shrines when active.
- Community reference: ~3-hour cooldown between runs — verify in your client.
- Siege order: Mirifuir → Kearnhold → Fort Curlail → Turret Jotar (rotating cycle). Track via Boss Progression.
Objectives (P15)
You no longer need to wipe every enemy for S-rank — complete the rotating objective set and burn the Skylantern to claim rewards.
Common objective types:
- Defend the Skylantern: Hold the central platform against Ode waves. AoE builds excel here.
- Destroy supply caches: Break marked Ode supply points around the watchtower perimeter.
- Eliminate the commander: A named Ode officer spawns after 60% objective completion.
- S-rank requires all objectives completed within the time limit — speed matters more than kill count.
Representative rewards (community catalog)
| Type | Examples |
|---|---|
| Weapons | Grinn, Unsula |
| Runes | Alca's Breath, Forburn |
| Materials | Glow Lampyrite, River Pearl, Sappheline |
Farm Lampyrites for Chordstone casting between sieges.
Tips
- Bring AoE for mixed Ode waves; save burst for objective phases.
- Rotate with Mirifuir / Kearnhold / Curlail — see siege gameplay.
- Between cooldowns: Hark, the Collector (~6 h) on the events index.
- Use the tower elevation to scout incoming waves — the Skylantern platform offers sight lines to all approach paths.
Loadout recommendations
- Primary weapon: AoE-capable (two-handed or Spirit-scaling) for wave clearing.
- Secondary weapon: Single-target burst for the Ode commander at the end.
- Pact: Tethren (melee AoE sustain) or Oscelda (Spirit AoE) for objective defence phases.
Warnings
- Full inventory & Faction Votives (Hotfix 9) — HF9 partially fixed Faction Votive completion when your bag is full; Votive weapon rewards must be picked up manually. Clear weapon slots before accepting a Votive at a World Tree shrine.
- Gear loss after Siege — Players still report weapons or loadout items vanishing when Turret Jotar (or any Siege) ends. Stow irreplaceable gear in the Nightfold before queueing.
- Inventory saves at Nightfold (Hotfix 1) — Lampyrite, Grinn, Unsula, and other Siege loot only commit to your inventory after you return to Nightfold. Do not log out mid-route expecting a full save.
- Dismantling outside Nightfold — HF1 blocked open-world dismantling while save bugs were addressed. Wait until Nightfold before breaking down preview weapons from this Siege.
Details: Preludes 15 notes (Hotfix 1–15).
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