Mid-game6 min read
How Siege Gameplay Works in Soulframe
Castle siege · Infamy
Sieges are timed group events with unique mechanics and rewards. Here's what you need to know: how each Siege works, the fastest way to win, and what you'll earn. This page covers all four live sieges — Mirifuir, Fort Kearnhold, Fort Curlail, and Turret Jotar — with per-siege walkthroughs and reward tables.
Quick Answer
Four sieges are live in Preludes 15, each on a ~3-hour cooldown (community schedule — verify timers in-client). Jump to the one you need:
- Siege of Mirifuir — best for weapon fragments (Espadarte, Silistavf, Dewelion); three-Conductor cliff-fortress assault.
- Siege of Fort Kearnhold — the Dewelion farm; gate push into Castellan Malrog, who can be stunned with a torch.
- Siege of Fort Curlail — rune and material siege (no weapon fragments); cannon-gate puzzle, then Castellan Huthra.
- Siege of Turret Jotar — hardest of the four; rotating objectives, Grinn and Unsula drops.
How to join: accept at a World Tree Votive Shrine when the siege is listed, or walk up to the fortress marker (all four are in Midrath).
One rule that decides your loot: rewards drop after you burn the Ode Skylantern, not when the boss dies — killing everything on the map is optional (S-rank comes from finishing the objective set).
What Is a Siege
A Siege is an open-world assault on an Ode-occupied castle or watchtower. You fight through objectives — conductors, castellans, or rotating hazards — then burn the Ode Skylantern on the tower to claim rewards. Sieges feed three systems at once: Infamy (retreating or dying costs Infamy), weapon-fragment farming, and material loops like Lampyrite → Chordstone refining. They overlap with Agari farming routes, so most players chain them on the 3-hour cycle.
The Four Sieges
Siege of Mirifuir
Location & trigger: cliff-top fortress in north Midrath; accept at a World Tree Votive Shrine or approach the fort when active. ~3-hour cooldown.
How to run it:
- Push up the cliff approach and clear Ode patrols — they overlap with the Agari farm route starting at Mirifuir.
- Defeat the three Ode'n Conductors — bring AOE for the conductor packs and save burst for each conductor's phase.
- Climb to the tower and burn the Ode Skylantern with a torch — rewards drop after the lantern burns, not after the Conductors die.
Representative rewards (community catalog):
Mirifuir is the best siege for weapon fragments — rotate here first if you need Espadarte or Silistavf.
Siege of Fort Kearnhold
Location & trigger: Fort Kearnhold, near World Tree 9; accept at a Votive Shrine or approach the fort. ~3-hour cooldown.
How to run it:
- Break the outer Banneret, pick up the Castle Key, and push the inner Banneret — HF4 added traversal shortcuts to reach late objectives faster.
- Fight Castellan Malrog — lighting him with a torch stuns him for 5 seconds, a free damage window every rotation.
- Burn the Ode Skylantern on the tower to claim the drop manifest.
Representative rewards (community catalog):
| Type | Examples |
|---|---|
| Weapon fragments | Dewelion |
| Runes | Everflame (Heavy), Everflame (Long Blade) |
| Materials | Moranite, Lampyrite, Corrupt Onyx, Crypt Key |
Kearnhold is the primary Dewelion fragment route — Espadarte and Silistavf fragments come from Mirifuir, not here.
Siege of Fort Curlail
Location & trigger: Fort Curlail in Midrath; accept at a Votive Shrine or approach the fort. ~3-hour cooldown.
How to run it:
- Load Bisculam Fodder from the outer Banneret into the cannon and shell the gate first — this is the siege's signature puzzle.
- Fight Castellan Huthra — she is fast; close the distance with gap-closers or kite her with ranged attacks.
- Burn the Skylantern to trigger the reward drop.
Representative rewards (community catalog):
| Type | Examples |
|---|---|
| Runes | Alca's Breath, Emberaught, Hurlwind |
| Materials | River Pearl, Sappheline, Corrupt Onyx, Crypt Key, Lampyrite |
No weapon fragments are listed in this siege's catalog pool — Curlail is the rune and Corrupt Onyx option when Mirifuir and Kearnhold are on cooldown.
Siege of Turret Jotar
Location & trigger: a Clan Jotar watchtower over the Kith sanctuary; the fourth siege, re-enabled in the Gods & Ghosts update. ~3-hour cooldown.
How to run it:
- Complete the rotating objective set — common types include defending the central platform against Ode waves, destroying supply caches, and eliminating a named Ode commander. You do not need to wipe every enemy for S-rank; finish the objectives within the time limit.
- Handle mixed Ode/Sinecure waves — bring AOE for wave clearing and single-target burst for the commander.
- Burn the Skylantern on the watchtower to claim rewards.
Representative rewards (community catalog):
Community consensus rates Turret Jotar the hardest of the four — full walkthrough on the dedicated Turret Jotar guide.
Siege Rewards Overview
Which siege should you run tonight? Compare the catalog reward pools:
| Siege | Weapon loot | Rune / material focus | Best for |
|---|---|---|---|
| Mirifuir | Espadarte, Silistavf, Dewelion fragments | Archstorm rune, Lampyrite | Weapon fragments |
| Fort Kearnhold | Dewelion fragments | Everflame runes, Moranite, Lampyrite | Dewelion farm, crafting metals |
| Fort Curlail | — | Alca's Breath, Emberaught, Hurlwind, River Pearl, Sappheline | Runes, Corrupt Onyx, Crypt Keys |
| Turret Jotar | Grinn, Unsula | Alca's Breath, Forburn, Glow Lampyrite | P15 weapons, Lampyrite |
All four drop Lampyrite for the Chordstone refining loop — siege hopping is the recommended way to stockpile it between cooldowns. A fifth siege at Castle Kearnhold is announced but not yet live (do not confuse it with Fort Kearnhold).
Siege Rules & Warnings
Sudden objectives (P15): sieges can spawn extra tasks mid-fight on top of conductors, castellans, and Skylantern phases. Hotfix 4 (Jun 15) moved them later in the run; the top-left HUD banner now stays on screen longer, and the Spirit Guide leads you toward the sudden objective. Check what spawned before you rotate.
- Full inventory & Faction Votives (Hotfix 9) — HF9 partially fixed this: Faction Votives should no longer fail when your bag is full, and Votive weapon rewards must be picked up manually from the ground. Leave weapon slots free before accepting a Votive.
- Gear loss after Siege — community reports remain common: equipped weapons or bag items can disappear when a Siege ends or when you extract. Do not bring gear you cannot afford to lose; bank valuables in the Nightfold first.
- Inventory saves at Nightfold (Hotfix 1) — pickups and dismantling only persist reliably after you return to the Nightfold hub. Open-world loot may vanish on disconnect or Siege exit until then.
- Additional objective tracking (Hotfix 12) — sudden/spawned objectives should track more reliably after HF12; Hotfix 15 fixed a script error when Sinecure used an Ode'n balloon to escape.
Between 3-hour siege windows, run Hark the Collector (~6-hour world event). Full patch context: Preludes 15 notes (Hotfix 1–15).
Next Steps
- Track live siege entries on the Events index — each page lists schedule, rewards, and patch notes.
- Chain sieges with the recommended Agari farm route starting at Mirifuir, or plan runs with farming routes.
- Turn Lampyrite into Chordstones on the Chordstone refining page; pair sieges with faction standing — siege loot often feeds crafting goals.
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