Mid-game7 min read
Soulframe Inventory Capacity & Dismantling Guide
- Cap: 350 Inventory Capacity — 50 base + 300 purchasable from Zenith’s Wares (captured P15 HF15 transcription). The cited clause does not state a currency or price.
- Exempt since Hotfix 15: Fable direct grants, Mini-Quest rewards, Zenith purchases, and the Circade set — world/siege pickups still use capacity.
- P16: Clients can dismantle pickups; recently picked-up Inventory weapons can be dismantled before returning to Nightfold. Check unlearned Tempers, not just Craftwork or Temper count.
350 slots · dismantling permissions · Temper learning
Quick answer — inventory in Preludes 16
Capacity remains 350 slots: 50 base + 300 purchasable from Zenith’s Wares. P16 fixes buying the final capacity above 300 and prorates purchases between 300 and 350. That fix does not confirm completion of the separate retroactive exemption script.
For pickups, inspect the specific Tempers and learning progress first, then the weapon base, Origin, type, Craftwork, dismantle resources and free capacity. Legendary is not required for Temper Striking.
Sources: P16 patch transcription, learning, Changes and capacity notices; P15 Hotfix 15 transcription for the 50 + 300 capacity definition and earlier exemptions. Captured 2026-10-08; reviewed 2026-10-09. Official forum bodies were blocked during capture; these are Wiki-transcribed patch rules, not in-game tests.
Capacity and exemptions
Buy capacity from Zenith in the Nightfold. World/siege pickups still need free capacity; duplicates you retain are a common source of pressure.
The archived P16 community transcription also says Envoys receive a Dispatch after purchasing items from Zenith’s Wares. This is a purchase notification, not evidence of mail-only delivery, completion of the older exemption script, or an exemption for every premium product. See the P16 overview.
| Source | Published capacity treatment |
|---|---|
| Fable direct grants of weapons, armour or Pacts | Exempt; the rule excludes Fragments and craftables |
| Mini-Quest grants | Exempt under the stated equipment rule |
| Zenith’s Wares purchases | Exempt under the stated equipment rule |
| Founders equipment | Included in P16’s exemption wording; older eligible copies depend on the retroactive adjustment |
| Crypt of the Circade set | P15 HF15 exemption; duplicate acquisitions fixed and existing duplicates removed |
| World / siege drops | Still require capacity |
| Fragments or crafted items | Do not inherit the Fable direct-grant exemption; check their actual capacity treatment |
P15 HF15 announced later relief for premium/Founders purchases. P16 explicitly includes Founders, but the same transcription says a script would run “likely next week” for eligible earlier acquisitions. Its completion is not established by these sources. Do not generalize Founders wording to every premium product or assume every old account has already been adjusted.
The 350 purchase bug is fixed
P16 fixes being unable to purchase up to 350 when above 300, and prorates capacity purchases when acquired slots are between 300 and 350. The old advice to buy early solely to avoid the blocked final purchase is obsolete.
If your account display still seems inconsistent, distinguish purchased capacity, occupied slots and an older exemption awaiting adjustment. The purchase fix and the historical exemption script are separate issues.
Dismantling: location and Host / Client boundaries
| Path | Host / solo | Client | Evidence boundary |
|---|---|---|---|
| Weapon on the ground | Ground dismantling is documented | P16 explicitly enables dismantling weapon pickups for Clients | Do not need to pick up a donor only to carry it home |
| Arsenal weapon dismantling | P16 adds the option | No complete separate permission matrix supplied | The menu path is confirmed, not every location/state combination |
| Recently picked-up weapon in Inventory, before Nightfold | Explicitly allowed for Envoys | Envoy wording is not restricted to Host; separate combinations untested | Limited to “recently picked up” |
| Arbitrary older inventory at any field location | Unknown | Unknown | Not proved by the recently-picked-up or Arsenal clauses |
| Inventory in the Nightfold | Historically documented path | Separate P16 role combinations not supplied | The Inventory learning rule applies after its prerequisite; no role-by-role testing claimed |
A Nightfold visit remains useful for the forge and checking progress. It is no longer correct to say all bag dismantling requires returning there. Conversely, these notes do not prove that every historical inventory weapon can be dismantled anywhere.
P15 HF12 fixed resources disappearing during Party dismantles; that historical resource fix is separate from P16’s expanded paths and Client pickup permissions. See multiplayer co-op.
Arsenal dismantling is a confirmed menu option, but its learning progress is not independently specified by the ground/Inventory learning clause. P16 HF4 also reports a fix for being unable to move after dismantling an equipped Arsenal weapon; that fix does not fill the unknown permission combinations. The main P16 Client Circade duplicate fix is separate from the historical exemption script.
What a donor teaches
Complete The Steelsinger so Tuvalkane is present before dismantling for learning; earlier dismantles do not count retroactively. Each Temper needs 10 points. A single instance gives 1, a double gives 2, from ground or Inventory dismantles.
Striking the learned effect requires Tuvalkane Rank 3, a Level 30 target weapon, matching type and Origin, and room within its Craftwork cap. Each Strike costs 1 Glow + 1 Amber + 1 Faer Lampyrite. These costs make preserving a good ready-made roll useful even though you can now replace individual effects.
Pickup decisions: keep a base, consume a donor
- Check whether any specific Temper is still unlearned and useful to your intended build. Read its progress at Tuvalkane.
- Value doubles as 2 learning points, not just decorative duplicate lines.
- Decide whether you want the weapon itself: base, Origin, type and slot ceiling matter.
- Compare dismantle materials with your current upgrade needs. The community Craftwork table lists Lampyrites from Noble and above; exact yields should be checked in the client.
- Use capacity for useful bases and deliberate reserves, rather than keeping every high-quality duplicate.
Three concrete examples
- Military donor, Swift Strike at 8/10: after The Steelsinger, dismantling doubled Swift Strike finishes learning it. One single instance only reaches 9/10. Few slots do not make this donor worthless.
- Sovereign duplicate, all effects already learned: compare the base and six-slot maximum with your main weapon, then upgrade/Strike costs and dismantle materials. High Temper count alone is not a reason to keep it.
- Tuvalkane not unlocked: saving a useful donor may preserve future learning value. Dismantling now for materials will not teach those Tempers retroactively once she arrives.
Legendary has an eight-slot ceiling and Sovereign is one enhancement step below it, but neither tier is automatically a mandatory pickup. Any eligible Craftwork can receive learned compatible Tempers at Level 30.
A practical session routine
Before leaving, reserve enough capacity for the run you intend to do; 10–20 free slots is a planning suggestion, not a game requirement. At each drop, inspect the target effects before quality or quantity. Dismantle unwanted donors through a confirmed path, then check progress and identify your intended keeper before starting another round.
For keepers, the archived P16 community transcription adds equipment Favourite in the Arsenal: press F by default on keyboard or the controller’s right stick (R3) for the chosen equipment. HF3 separately adds weapon favouriting from Inventory; the Arsenal inputs are not documented as Inventory controls. Favourite status is not documented as dismantle protection, so check the selected weapon before dismantling.
As repair history, HF2 reports fixing Reforge removing a weapon’s Favourited status. That recorded fix is not a current-client guarantee that the status always persists.
At the forge, choose whether you need Enhance Craftwork for room or Strike for a specific effect. Review all three Lampyrite supplies before replacing a useful Temper.
FAQ
| Question | Answer |
|---|---|
| Can I exceed 350? | The cited capacity rule is 350 total: 50 base + 300 purchasable. |
| Is the final capacity purchase fixed? | Yes in P16’s patch notes; the retroactive exemption script is a separate unconfirmed completion. |
| Do all Founders copies already take zero capacity? | P16 includes Founders equipment in the exemption rule; completion of adjustment for earlier copies is unconfirmed. |
| Must I go home to dismantle every bag pickup? | No. P16 explicitly allows recently picked-up Inventory weapons before Nightfold and adds Arsenal dismantling. Arbitrary older inventory everywhere remains unknown. |
| Can Clients dismantle weapon pickups? | Yes, P16 explicitly adds this permission. |
| Do I need Legendary to customize Tempers? | No. Complete The Steelsinger, reach Tuvalkane Rank 3, learn the effect and use a Level 30 compatible target within its Craftwork cap. |
| Does a Fable fragment inherit the exemption? | No; Fragments and craftables are excluded from the direct-grant rule. |
Related guides
- Temper Striking — prerequisites, replacement and doubles.
- Craftwork — slot caps and dismantle resources.
- Unlock Tuvalkane — the learning prerequisite.
- Zenith weapons — spending Arcs.
- Trading — evaluate useful duplicates before dismantling.
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