Mid-game5 min read
Neath'uns Dungeon Guide
Unlock · Purple runes · Agari tips
Neath'uns Dungeon unlocks after completing The Waste Bear. Here's the purple rune puzzle solution and the full Fragment drop table from both dungeon Agari.
Quick Answer — Neath'uns
- Unlock: finish The Waste Bear (Fable 8) — entrances open automatically; the fable also grants the Bromius Pact.
- Why farm it: two dungeon Agari — Gourdo and Seachnall The Widower — drop six craftable weapons between fragments and whole-weapon previews (table below).
- Puzzle rule: hit purple wall runes with a thrown weapon or ranged attack to grow root bridges and open paths.
- Material side-farm: smash Amber Deposits for Neathcap and Wevetwood Sap each loop.
How to Unlock
- Complete the Brewer of Hues quest and recruit Verminia
- Clear The Waste Bear fable — the corrupted Bromius finale happens inside these caves
- Dungeon entrances open automatically after the fable concludes
The fable also grants the Bromius Pact (three Arcanic abilities) and the Wevetwood Agari Kabocha — Gourdo's fragment-line twin.
Entrances
Four known entrances (community catalog location names — no official portal IDs):
- Wevetwood Entrance — southeast of the Voicing Tree Council
- Sinklands Entrance — eastern Sinkland Depths
- Lake Moray Entrance — south of Moray, west side of the lake
- Central Forest Entrance — southeast of Oro's Well
Waste Bear Puzzle — the Purple Rune Mechanic
The signature Neath'uns mechanic — and the step of The Waste Bear quest most players get stuck on — is the purple rune puzzle. Glowing runes are carved on tunnel walls; hitting one makes the cave respond: water drains, roots grow, and new paths open.
How to solve any blocked gap:
- Reach the gap or dead end you cannot cross
- Scan the nearby walls for a purple rune — almost every blocked gap has one within sight, often across the chasm or high on a wall
- Throw your weapon at it, or use any ranged attack — melee swings will not trigger it
- Watch the cave react: root bridges grow across gaps, water flows release, or a blocked passage opens
- Cross the new root bridge and continue
If nothing happens, you missed the rune — check walls on both sides of the gap. This mechanic gates the fable route to the Bromius finale, so keep a throwable equipped.
Fragment Drop Table — Neath'uns Agari
Both dungeon Agari sit on the 30-minute community catalog rotation. Each carries a weapon line — some drop as craft fragments, others as whole weapon previews picked up off the ground.
| Weapon | Type · Virtue gate | Drops from | Drop form | Craft at Tuvalkane |
|---|---|---|---|---|
| Rostrum | Short Blade · Grace 12 | Gourdo | 2 fragments | Patch Leather×25, Quenching Acid×25 |
| Maestro | Bow · Spirit 13 | Gourdo | Whole weapon preview | Knotwood×25, Dendrit Weave×25, Brass×20 |
| Witan | Short Blade · Grace 6 / Spirit 6 | Gourdo + Seachnall | Whole weapon preview | Scrap Iron×25, Sappheline×8, River Pearl×8 |
| Vetch | Long Blade · Courage 11 | Seachnall | 2 fragments | Knotwood×25, Sproutfolk Frond×25 |
| Clivers | Short Blade · Courage 12 | Seachnall | 2 fragments | Knotwood×25, Sproutfolk Frond×25 |
| Virdigris | Short Blade · Grace 12 | Seachnall | Whole weapon preview | Dendrit Weave×25, Sappheline×8 |
Sources: community catalog, Preludes 15; Cogah variants share these tables. Fragment counts per craft are catalog-stated — verify drop rates in-client.
Farming notes:
- Rostrum and Maestro lines are shared with Kabocha in Wevetwood — rotate to the overworld boss when the dungeon Agari are on cooldown
- Vetch, Clivers, and Virdigris share their line with Etheldred The Weaver in the Glades — one combined loop builds three blades
- Witan has the lowest gate (Grace 6 / Spirit 6) — the natural first pickup for hybrid builds
Amber Deposits — Neathcap & Sap
Glowing Amber Deposits are destructible nodes scattered through the tunnels. Break them on every run:
| Drop | Notes |
|---|---|
| Neathcap | Primary ingredient farm |
| Wevetwood Sap | Same amber nodes |
| Glow Lampyrite | Occasional bonus |
The Fungal Lord mini-quest needs 1 Neathcap (plus Jaden Drop and Toe of Ode) — a common reason players run this route.
Enemies & Agari
| Enemy | Notes |
|---|---|
| Rotted Sproutfolk | Standard melee enemies |
| Rotted Sproutling | Small, fast |
| Weaver spiders | Ranged web attacks |
| Gourdo (Agari) | Melee-heavy corrupted Sproutfolk — ranged attacks trivialize the fight |
| Seachnall The Widower (Agari) | Poison spider — webs on surfaces; avoid trampling webs |
Neath'uns vs Glades — When to Run Which
| Dungeon | Unlock | Best farm | Agari |
|---|---|---|---|
| Neath'uns | The Waste Bear | Neathcap, Wevetwood Sap, weapon fragments | Gourdo, Seachnall |
| Glades of Andurin | Torment Stag | Arena Mastery XP, Picktrix mats | Flayed Reaper, Thrice-bound Impidh |
Prep Checklist
- Bring a thrown or ranged weapon — purple runes and Gourdo both punish melee-only builds
- Break every Amber Deposit on route for Neathcap and occasional Glow Lampyrite
- Track Agari timers with Elite Hunting & Agari — dungeon Agari share the 30-minute cadence
- Plan a Kabocha detour in Wevetwood if you are chasing Rostrum or Maestro fragments
FAQ
- Purple rune not working? Must hit with ranged or thrown attacks; melee swings do not trigger bridge growth or water flows.
- Fragments or whole weapons? Depends on the weapon — whole previews are picked up directly; fragments need a Tuvalkane craft.
Next Steps
- Compare the six drops on the weapon tier list before spending Sappheline and Dendrit Weave
- Track the 30-minute Agari cadence with Elite Hunting & Agari
- See the All Dungeons Overview for where Neath'uns sits in the mid-game dungeon trio
Was this guide helpful?