Mid-game5 min read
Glades of Andurin Dungeon Guide
Arena XP farm · Agari · Weapon levelling
Glades of Andurin's Arena mode is the fastest XP farm in the region. Here's how to unlock the dungeon, where every entrance sits, and how to run the 20-wave Arena efficiently — the Arena XP Farm guide holds the full wave table and prep checklist; this page covers the dungeon around it.
Quick answer — Glades of Andurin
- What is it? A corrupted forest dungeon unlocked after The Torment Stag — randomised layout with an optional Arena tile for fastest Mastery XP.
- Unlock condition: finish The Torment Stag fable — every Glades entrance across Midrath then activates automatically.
- Arena efficiency: 20 waves of Mockeries peaking at enemy level 60 — the fastest Pact and weapon Mastery XP in Soulframe, but no Faction Standing.
- Who should run it? Anyone pushing Pact / weapon Mastery, chest materials, or the Flayed Reaper / Thrice-bound Impidh Agari.
- Common mistake: assuming the Arena spawns every run — exit to the overworld and re-enter to re-roll the layout if the misty swamp tile is missing.
How to Unlock Glades of Andurin
Entrances activate automatically after completing The Torment Stag fable. Multiple entrances across Midrath:
- South of Fort Curlail
- Wyndoun
- Wevet Ridge
- Uplands
- Under the large tree near the Brewer of Hues quest start (Verminia)
- Via the Garren Shrine
Any entrance draws from the same randomised instance pool — pick whichever sits closest to your current route.
Arena efficiency at a glance
| What you want | Arena tile verdict |
|---|---|
| Pact Mastery XP | Fastest source in the game |
| Weapon Mastery XP | Fastest — equip the weapon type before wave 1 |
| Faction Standing | None — grind Faction Tales instead |
| Run shape | 20 waves, enemy level +2 per wave, level 60 on wave 20 |
| Reset cost | Exit and re-enter the dungeon if the tile doesn't spawn |
Numbers policy: wave counts, the +2-per-wave scaling, and the wave-20 level cap are community-catalog figures for Preludes 15 — confirm in your client after patches.
Arena Mode — the fastest XP farm
Finding the Arena tile
Look for a misty swamp area with snail enemies and floating lantern enemies. A stag statue sits nested between two trees — that is the Arena. The tile is a dead-end at the edge of the dungeon layout.
Refresh and reset rules
- Layout re-rolls per instance — the Arena tile is not guaranteed. If it is missing, exit to the overworld and re-enter; repeat until the misty swamp tile appears.
- A full wipe deactivates the statue — if every player dies mid-run, the stag statue cannot be reactivated; start a fresh Glades instance instead of respawning in place.
- The host anchors the instance — the host must stay inside the dungeon, or the run resets for everyone.
- Sweep before re-rolling — Arena-less instances still pay out chests, material nodes, and Agari rooms; clear them before resetting.
Wave structure
| Wave | Enemy level | Enemy type |
|---|---|---|
| 1–4 | +2 per wave from base | Mockeries |
| 5 | continues +2 | Impidh Mockery |
| 6–9 | +2 per wave | Mockeries |
| 10 | +2 | Impidh Mockery |
| … | pattern repeats every 5 waves | — |
| 20 | level 60 (max) | Final wave |
Combat, step by step
- Equip the weapon type you want to level before activating the stag statue — weapon Mastery XP tracks whatever you hold.
- Kill tethered Ode allies first — Mockeries gain damage resistance while their soul leash holds.
- Save Spirit or Lightning damage for the phantom phase — at ~30% HP, Mockeries turn spectral, immune to physical damage but vulnerable to Spirit-scaling Arcanics (Lightning works per community testing).
- Pace yourself between waves — healing pouches drop frequently; heal up instead of pushing wounded into the rapid-flurry late waves.
- In duos, assign Impidh aggro — a second player increases enemy density, and the every-5th-wave Impidh Mockery is the spike that wipes uncoordinated groups.
Full Mockery behaviour reference: Mockery enemies in Preludes 15.
Resources & Enemies
Agari sub-bosses
Per community catalog, Glades of Andurin — dungeon Agari (30 min respawn):
| Agari | Notes |
|---|---|
| Flayed Reaper | Large corrupted canine — Mendicant affiliation; primary fragment source for the Falx long blade |
| Thrice-bound Impidh | Powerful Mockery variant; also spawns at the Glades waterfall tile in overworld routes |
Other dungeon threats include Gruulseeker Selvins and Sinecure Officer (sub-bosses, not Agari index rows). Community catalogs also list Seachnall The Widower and Fore-Feller Hewyl as Glades dungeon Agari — line-ups shift between patches, so cross-check the Agari location table before committing to a route.
What to farm
- Pact and weapon Mastery XP — Arena mode, above
- Craft materials — Knotwood, Sproutfolk Frond, and Dendrit Weave from dungeon containers
- Whole weapons and mixed chest loot in Preludes 15 (preview Tempers); some routes still drop fragments for 3★ targets
- Agaric Mushrooms from Agari kills — brew The Cogah Elixir for hard-mode drops
- Lampyrite — Hotfix 8 raised its drop rates in the Glades
Glades farm loop (recommended order)
- Enter via the nearest entrance (Garren Shrine or the Brewer of Hues tree for many players)
- Scout for the Arena tile (misty swamp, snails, lantern enemies, central stag statue)
- Arena present: run all 20 waves — wave table in the Arena guide
- Arena absent: sweep chests and material routes, check Agari rooms, then reset the instance
- On Agari timers, hunt Flayed Reaper or Thrice-bound Impidh — 30-minute community cadence per elite hunting
Next steps
- Farming Routes — Glades material loops inside the mid-game route chain
- All Dungeons Overview — Glades vs Neath'uns vs Crypt of the Circade
- The Torment Stag — the fable that unlocks the Glades
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