Mid-game14 min read
Soulframe Quests & Main Story Walkthrough
- Spoiler walkthrough: Fable progress table from Rise, Envoy through Torment Stag, Waste Bear, and Mestra Carmo.
- Orlick's Sanctuary (A Bicameral's Biography): Chapter 1 saga steps, History Motes, and Nightfold turn-in.
- Boss gates: Torment Stag → Garren Rood & Andurin; Waste Bear → Bromius & Neath'uns Agari.
All Fables walkthrough · step-by-step · unlocks
Spoiler notice: This walkthrough lists story beats, puzzle solutions, and boss order. Skip sections you have not reached yet if you want to stay unspoiled.
Quick Answer
Soulframe's main story spans 12 Fables (Preludes 15). First run: 20–40 hours (community estimate).
Stuck on a specific Fable? Jump straight to it using the index below — each entry links to objectives, tips, and what comes next.
- Fable 1: Rise, Envoy — tutorial
- Fable 2: The Last Pensive — Orlick's quill
- Fable 3: The Steelsinger — crafting unlock
- Fable 4: The Torment Stag — Garren Rood Pact
- Fable 5: An Invitation... — Factions unlock
- Fable 6: Brewer of Hues — alchemy unlock
- Fable 7: The Shewolf Snared — +1 Virtue
- Fable 8: The Waste Bear — Bromius Pact
- Fable 9: The Wreck of Mestra Carmo — Duelo Pact
- Fable 10: Orlick's Sanctuary — Chapter 1 sagas
- Fable 11: Duelo — Ode-aligned path
- Fable 12: A Witch Withdrawn — (unverified)
Story Order Overview
Soulframe's main story is told through Fables — narrative quests that follow your Envoy's journey after awakening on Midrath. Fables come in three types: Envoy Fables, Ancestor Fables, and Omen Beast Fables.
The frame (community-transcribed lore): on the night of the Ode invasion, the Ode used the Spell Song to reverse Alka's magicks and make the living forget themselves — which is why your Envoy wakes with amnesia. See also character creation.
Fable progress order (summary)
Recommended first-timer order; unlocks catalog-verified where noted.
| Order | Fable | Type | Prerequisite | Key unlocks |
|---|---|---|---|---|
| 1 | Rise, Envoy | Envoy | Character creation | Nightfold hub, basic controls |
| 2 | The Last Pensive | Ancestor | After tutorial | Orlick, Codex |
| 3 | The Steelsinger | Ancestor | Explore Midrath | Tuvalkane, crafting |
| 4 | The Torment Stag | Omen Beast | Leave Nightfold after Last Pensive | Garren Rood, Glades of Andurin |
| 5 | An Invitation... | Envoy | After Torment Stag | Enclaves / Factions |
| 6 | Brewer of Hues | Ancestor | After Torment Stag | Verminia, alchemy |
| 7 | The Shewolf Snared | Omen Beast | Map exploration | Orengall content, +1 Virtue |
| 8 | The Waste Bear | Omen Beast | Mid-game exploration (unverified trigger) | Bromius, Neath'uns |
| 9 | The Wreck of Mestra Carmo | Ancestor | The Steelsinger | Duelo, Navalha |
| 10 | Orlick's Sanctuary | Ancestor | The Last Pensive | Orlick upgrades |
| 11 | Duelo | Envoy | Preludes 14+ (quest steps unverified) | Ode-aligned Envoy path — see Duelo pact |
| 12 | A Witch Withdrawn | Ancestor | Mid-game (unverified) | — |
Mini-Quests & New Fables
Warsongs — Envoy Fable, no catalogued order.
Mini-Quests
A Birdie Flown, Burning Sage, Deadwood, Laid To Rest, Lightning in a Vial, Mistress of the Thread, Runner of the Rose, The Fungal Lord
Burning Sage — A one-time mini-quest triggered by picking up a note in the burned-out third floor of the College of Pensives. The quest tasks you with tracing a lost manuscript, The Forest's Vast Voices, belonging to a friend of Rodrich. Rewards are unconfirmed; verify completion in-game.
New in Preludes 14–15
- Orlick's Sanctuary (also called "A Bicameral's Biography") — Orlick's dedicated progression path, unlocked after completing The Last Pensive
- Duelo — Ode-aligned Envoy Fable tied to the Oden weapon tree; expect Sinecure-heavy fights and Oden crafting materials — see dedicated Duelo section below
- Preludes 15: whole-weapon drops; Chordstone Refine at Tuvalkane — see Preludes 15 notes and changes below
Fable Walkthrough
Per Fable: objectives, tips, unlocks; bold names link to detail pages.
Fable 1: Rise, Envoy
The opening tutorial. After choosing your Pact and allocating starting Virtue points, you wake beside a rock in Midrath.
Objectives:
- Press G to summon your Guiding Sparrow and follow it
- Activate a Revive Shrine by approaching it
- Reach the Nightfold hub
- Interact with Orengall (the sleeping white wolf)
- Return to Alca to complete the tutorial
Tips:
- Your Sparrow always points toward your current objective
- With no objective tracked, it guides you to nearby secrets
- Revive Shrines are respawn points — activate every one you find
- The Nightfold lets you swap weapons and upgrade your Pact
Unlocks: Nightfold hub, basic controls, weapon equipping
Fable 2: The Last Pensive
Ancestor Orlick has lost his quill. Find it and return it.
Objectives:
- Travel to the Pensive's Tower
- Clear the patrolling enemies outside
- Find the broken wall entrance on the right side of the tower (contains a chest with Sollos-I fragments)
- Enter via the side stairway and climb the spiral stairs
- Find Orlick's ghost in the mid-level room
- Follow your Sparrow to the gravesite outside; defeat the guardian
- Interact with the grave to receive the Pensive Quill
- Return inside and place the quill in the inkwell
- Merge with Orlick
Tips:
- Group the outside enemies and use AoE to clear them quickly
- There is a hidden chest behind the tower
- The letter at the gravesite is from Sigil to Singer
Unlocks: Orlick joins your Nightfold, Codex unlocked
Fable 3: The Steelsinger
The quest that unlocks the crafting system.
Objectives:
- Find the Moonsteel Helm near Oro's Well, guarded by enemies
- Clear ranged enemies first, then melee
- Pick up the helm (you cannot attack or defend while carrying it)
- Put the helm down before fighting any enemies on the path
- Carry it to the nearby ruined forge and place it by the furnace
- Watch the Tuvalkane cutscene
Tips:
- You are completely defenceless while carrying the helm
- Clear all enemies along the route before moving it
- Tuvalkane is a descendant of the legendary blacksmith Kane
Unlocks: Tuvalkane joins your Nightfold, Crafting and Reforging systems unlocked
Fable 4: The Torment Stag
Triggers when you leave the Nightfold after completing The Last Pensive. One of the most important early Fables. Full boss guide: Torment Stag walkthrough · Pact: Garren Rood.
Objectives:
- Trigger Lady Deora's vision on leaving the Nightfold
- Follow your Sparrow to the Ode'n camp; defeat Sinecure mercenaries
- Break the cage to free community catalog (Sproutfolk merchant)
- Choose: pay 80 Dracs or say "You rather the Ode have him?" for free information
- Enter the Undercity of Dermak to recover the totem
- Use ceiling traps inside the dungeon to kill enemies
- Find community catalog's vault and take the totem
- Use Spectral Sight to find and merge with Fenn Jotar's wandering spirit
- Receive the flame sword Igne Mora; use it through the remaining area
- Outside the dungeon, find the broken Echo Stone in Luminns village
- Play the flute to repair the stone; trigger Lady Deora's childhood vision
- Reach Garren Shrine; the totem reveals the door to a secret grove
- Enter the Glades of Andurin; solve the deer statue puzzle
- Defeat Lady Deora first
- Purify Deora in the Nightfold
- Defeat the corrupted Torment Stag
- Pull out Duhk Halic to cleanse the stag
Deer statue puzzle solution: Use Spectral Sight to read the direction the deer heads face on the four wall murals. Rotate each statue to match the corresponding direction.
Tips:
- You cannot exit the dungeon mid-run (only by relogging)
- Lady Deora casts a bind spell when at long range
- Saying "I'm a little, uh, short..." triggers community catalog's sarcastic reply
Unlocks: Garren Rood Pact Fragment, Garren Rood armour fragments, The Royal Tines Short Blade fragments, Glades of Andurin area. Next: complete An Invitation... to unlock Enclaves — Factions guide.
Fable 6: Brewer of Hues
Available after completing The Torment Stag.
Objectives:
- Follow your Sparrow up the hill to a Sinecure camp; defeat 4 enemies
- Enter the ruined building behind the campfire; free the trapped rat (Poppet)
- Follow the rat
- Encounter Nimrod Boss (lightning attacks; appears and disappears)
- Defeat Nimrod; continue following the rat through the forest
- Reach a dead end; interact with the small statue on the right and play
- Reveal a hidden path; find Ancestor Verminia
- Defeat Nimrod again to complete the Fable
Tips:
- Nimrod uses lightning attacks — dodge aggressively
- The dead end is easy to miss; look right for the small statue
- Verminia is the alchemist Ancestor
Unlocks: Verminia joins your Nightfold, Alchemy unlocked
Fable 7: The Shewolf Snared
Triggered by finding a red balloon marker on the map. Requires active exploration to start.
Objectives:
- Find the red balloon marker on the map
- Clear enemies below the balloon; open the chest
- Read the dropped letter; trigger a cutscene of Orengall in chains
- Use your Sparrow to locate Orengall; clear her guards
- Free Orengall (she does not trust you yet)
- Explore the world following her howls and glowing pawprints
- Clear enemies until Orengall appears and attacks one herself
- Speak with her; choose a response based on your Virtue alignment
- Complete the "Free Orengall's Pups" objective
Tips:
- Orengall is the true form of the sleeping white wolf in your Nightfold
- Completing this grants a permanent +1 Virtue point (you choose which Virtue)
Unlocks: Orengall Pact content, permanent +1 Virtue of your choice
Fable 8: The Waste Bear
Omen Beast Fable in Wevetwood / Neath'uns — finale boss is corrupted Bromius (boss page). Step-by-step quest objectives are not fully catalogued; verify in your journal.
Objectives (catalog-verified finale):
- Clear Neath'uns dungeon to the fable finale
- Defeat The Waste Bear (Bromius) — dodge root summons and rolling cave slams
- Parry the slow third claw swipe for a stagger window
- After both heads removed, complete the Floppet sequence
- Pick up the Bromius Pact Fragment before leaving
Tips (from catalog):
- Root summon hits three times — dodge sideways between waves, then punish with ranged staff
- Bell hallucination at close range — back out when you hear the bell, fight at mid range
- Fire AOE phase: disengage and use ranged only until flames clear
- Gwylen or parry-ready melee recommended for early-mid story stats
Unlocks: Bromius Pact, Neath'uns dungeon (dungeon guide), overworld Agari (Kabocha, Wraith of Wastes — locations, elite hunting)
Fable 9: The Wreck of Mestra Carmo
New Ancestor Fable added in Preludes 14. Prerequisite: complete The Steelsinger
Background: Mestra Carmo — the Siren of Coral Graves and finest duellist of the Duelo — commands a phantom crew along Midrath's coastline. Blue ribbons hang from shipwrecks, waiting for an Envoy bold enough to answer her challenge.
Objectives:
- Find shipwrecks along Midrath's coast; collect the blue ribbons tied to their hulls
- Bring the ribbons to Tuvalkane; she fashions them into the Duelo Bow
- Return to the wrecks and use the Duelo Bow to invoke the duels
- Fight three duels against Mestra Carmo aboard a phantom ship
- Witness Mestra Carmo return to the Silvern Sea
Tips:
- Each shipwreck corresponds to one duel
- Follow the blue ribbon markers — the Fable is linear once started
Unlocks:
- Duelo Pact Fragment (craft the Duelo Pact)
- Navalha Long Blade — the Duelo Pact's signature weapon
- Mestra Carmo joins your Nightfold as a new Ancestor
How do I actually start the Wreck of Mestra Carmo?
A known pain point (community-reported): there is no map marker and no Sparrow guidance for the first blue ribbon — "no indicator for it on the map." Many players end up on an external guide just to find the entry point. The answer: patrol Midrath's coastline shipwrecks and look for the blue ribbons tied to the hulls — the Fable turns linear once the first ribbon is in hand.
Retry caveat (community view): failing a duel means re-watching the unskippable cutscene and re-drawing the sword on every attempt — the community hopes the full release changes this.
Fable 10: Orlick's Sanctuary
New progression path added in Preludes 14, also called "A Bicameral's Biography" — a Chapter 1 saga inside Orlick's Sanctuary.
Quick answer — A Bicameral's Biography walkthrough
A Bicameral's Biography is an Orlick's Sanctuary saga (not a separate URL). Unlock it after turning in The Forest's Vast Voices and Melodies of Molt-iron in Chapter 1. Then visit Orlick's dorm, collect five History Motes near the College of Pensives, speak with Orlick the Bicameral, and turn in at Nightfold for Pensive's Cloak plus an Orlick upgrade.
| Step | Action |
|---|---|
| Prerequisite | Complete Chapter 1 sagas The Forest's Vast Voices and Melodies of Molt-iron |
| 1 | Pay a visit to Orlick's dorm |
| 2 | Gather all five History Motes near the College of Pensives — see History Motes guide |
| 3 | Speak with Orlick the Bicameral at his location |
| Turn in | Nightfold → Orlick → "What sagas need scribing?" → select A Bicameral's Biography → Turn In |
Reward: Pensive's Cloak + Orlick upgrade (Animal Charming may succeed instantly without the Fipple Flute — verify in client).
Unlock: Interact with Orlick after completing The Last Pensive to start Orlick's Sanctuary. Talk to him at his Nightfold station and choose "What sagas need scribing?" to accept Chapter 1 sagas.
Related: mid-game dungeons (where you bond wandering souls) · History Motes · Orlick NPC
Fable 11: Duelo
Separate from The Wreck of Mestra Carmo above: Duelo is an Ode-aligned Envoy Fable added in Preludes 14, tied to the Oden weapon tree. It focuses on Sinecure-heavy combat and Oden crafting materials.
Status: Full step-by-step objectives are not yet catalogued on this site — track the journal in-game and verify quest flags after patches.
What we know (catalog):
- Envoy Fable path distinct from the Mestra Carmo Ancestor arc
- Unlocks and rewards overlap the Duelo pact — Flintlock pierce, Duo Duelo ghost-clone burst, Grace duelist kit
- Pair with Oden tempering for weapon upgrades once materials drop
Unlocks: Duelo Pact progression, Oden-side crafting hooks (verify in client)
Wandering souls
Wandering souls are glowing spirits in dungeons and some Fable beats. Bond with them using interact (not attack) while Spectral Sight is active when prompted.
What bonding does:
- Dungeon entrances: temporary fourth Arcanic slot for that run — see mid-game dungeon overview
- The Torment Stag: bond with Fenn Jotar's wandering spirit inside Dermak Undercity to receive Igne Mora (step 8 in the fable above)
- Boss fights: some encounters require bonding when prompted — e.g. Torment Stag meta references bonding before the stag fight
Tips:
- Press the interact key when the soul glows — attacking fails the bond
- On controller, if bonding fails, try the keyboard interact key (reported on PC in Preludes 14)
- Spectral Sight reveals souls, chests, and hidden paths — toggle it in every new dungeon room
Preludes 15 changes
Preludes 15 (Gods & Ghosts, released 2026-06-10) shifted several progression systems. Highlights for main-quest players:
- Whole-weapon previews on the ground with Craftwork/Tempers — dismantle at Nightfold, then Chordstone Refine at Tuvalkane
- Virtue Lith removed — free per-loadout Virtue respec in Arsenal
- Journal still supports tracking multiple Fables, Votives, and Tales simultaneously
Full patch breakdown: Preludes 15 update notes
General tips
- Always activate Revive Shrines — they are your safety net
- Press G when lost — with an objective tracked, your Sparrow leads you there; without one, it points to nearby secrets or the dungeon exit
- Use Spectral Sight (E) in every new area — reveals hidden content and enables Smiting
- Talk to every NPC — some give permanent passive bonuses; others unlock Sparrow's Tales (short procedural quests rewarding materials and XP)
- The Nightfold is your base — swap Pacts, reallocate Virtues, and craft gear here
- The Journal tracks multiple quests — since Preludes 14 you can track several Fables, Votives, and Tales simultaneously (still true in Preludes 15)
Next Steps
- Elite hunting & Cogah farming — Agari loop after The Waste Bear
- World boss locations & timers — Agari pins and drops
- Factions guide — after An Invitation...
- Beginner's guide — first-hours flow
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