Patch guides & archives48 min de lectura
Preludes 16: Of Hook & Hound — Complete System Guide
- Preludes 16: Of Hook & Hound released September 18, 2026. This single version topic covers the captured main update and Hotfixes 1–4.
- Use the chapter menu for fishing, lures, Wolfpup training, Weatherways and all 53 current Legendary Epithets.
- Sources reviewed October 8, 2026: Wiki transcription; official forum bodies were blocked. Not blanket in-game verification.
Of Hook & Hound · fishing, Wolfpup, weather and Epithets · HF1–4
Preludes 16: Of Hook & Hound
Preludes 16 released on September 18, 2026. This English topic brings the fishing, lure, Wolfpup, Weatherways and Legendary Epithet guidance together in one place. The captured patch index and Avakot Wiki patch transcription, reviewed on 2026-10-08, cover the main update and Hotfixes 1–4. This is the captured research scope, not a claim that no later update exists.
Jump to Fishing, Fishing lures, Wolfpup training, Weatherways or Legendary Epithets.
Evidence boundary: official forum bodies returned HTTP 403 during source collection. Rules below rely on the captured Wiki transcription and explicitly identified community articles, not direct access to those official bodies or game-client testing. Later captured hotfixes supersede launch rules where stated. Community WIP values, conflicting sources and unknown requirements remain qualified in each chapter; neither source review nor a published fix proves every current-client behavior.
Preludes Honour: check Inventory, not a repeatable claim
The captured P16 launch transcription says the Preludes Honour Talisman was sent to the Inventories of players who joined since the last reset. Check Inventory first. This is a launch distribution notice, not a redeem code, a vendor purchase or a promise that every older account receives another copy.
The notice does not specify an exact reset cutoff, timezone, a continuing eligibility window, an expiry or a manual re-claim process. If the item is missing, consult official support rather than spending currency or treating a third-party claim link as official. Complete item attributes and account eligibility details are not established here, so no standalone item page or new route is added. This source review is not an account-delivery test.
Returning-player checklist
- Learn before dismantling for Tempers. Finish The Steelsinger so Tuvalkane is present; earlier dismantles are not retroactive. Learning requires 10 points per Temper: a single instance contributes 1, a double 2. Ground and Inventory dismantles count. To Strike, use a Level 30 target weapon, Tuvalkane Rank 3, a learned compatible Temper and a slot within the Craftwork cap. Each change costs 1 Glow + 1 Amber + 1 Faer Lampyrite. Legendary is not required; consult Temper Striking for compatibility and individual-slot instructions.
- Review capacity and pickup decisions. The cap remains 350 slots: 50 base + 300 purchasable. P16 fixes the final capacity purchase and prorates purchases between 300 and 350; completion of the separate historical exemption adjustment is not established. Check specific Tempers and learning progress before judging a donor solely by Craftwork. Inventory management distinguishes ground pickups, Client access and recently picked-up Inventory dismantling; it does not prove that every older inventory weapon can be dismantled anywhere.
- Relearn combat spacing. Reduced attack magnetization means closing the distance matters. Parry start-up delay was removed, and a missed parry's cooldown no longer incorrectly prevents blocking. HF4 fixes fully charged Heavy sprint attacks failing to break guards. Garren Rood and Vadagar Stag have unblockable attacks, but the patch does not identify their exact moves or telegraphs. Review combat mechanics and boss mechanics, not old assumptions about safe parries.
- Distinguish Favour, Rank and combat stagger. P16 renames the Enclave currency previously labelled Standing to Favour; Rank remains Enclave progression. This currency rename is separate from Standing stagger, the combat state in which a boss reels but remains upright. Choose Reward means selecting one rank-up reward, not every item displayed. Review factions, changing factions and combat mechanics; the boss mechanics guide explains Standing stagger.
- Choose your new activity. Unlock the Spool at one Finner Shrine, inspect trained versus allocated Wolfpup stats before permanently spending points, adapt gathering and Voltaic combat to weather, or check each Epithet's retroactive status before repeating challenges. Full instructions and tables follow.
- Returning from before P15? The returning-player guide retains the earlier Virtue, weapon-fragment, trading and siege catch-up steps. Use the updates hub for patch history; this topic is organized by systems, not a transcription of every patch bullet.
The previous August preview is superseded and is no longer displayed as live gameplay advice. The existing research baseline retains its historical text. Speculative release targets and old “not live yet” claims are not current instructions.
Dungeon chests: placement is separate from rewards
The captured launch transcription says puzzles contain guaranteed Rare Chests, with a chance for a second Rare Chest. Dungeons without puzzles have more randomly placed Rare Chests. Hidden and secret spots have a higher Rare Chest chance, with a Common Chest otherwise; nonhidden spots may also contain a Rare Chest by chance. This is not a guaranteed layout, named item or second chest. Common Dungeon Chests bias toward non-Life Elixir consumables, rather than guaranteeing them or excluding Life Elixirs.
Keep these placement rules separate from the later HF4 resource rules: Common and Rare Chests always drop resources; if eligible, Common Chests list Common/Uncommon tiers and Rare Chests Uncommon/Rare tiers. This does not guarantee every named resource or establish that each tier appears separately in every chest. Common Chests no longer drop Dracs. See mid-game dungeons and Dermak Undercity for regional pools and their evidence limits.
Equipment management and purchase notices
In the Arsenal, Favourite equipment with F by default on keyboard or the controller's right stick (R3). HF3 separately adds weapon favouriting from Inventory; it does not establish the same Inventory shortcut. HF2 records a fix for Reforge removing Favourite status, not a universal current-client persistence guarantee. Favourite is not documented as dismantle protection: inspect the selected weapon before dismantling. The Arsenal also supports multi-release for Totems, distinct from weapon dismantling and Rune release; no selection-button sequence or release yield is established by that notice. See Inventory management and Totems.
Purchases from Zenith's Wares now produce a Dispatch notification in the captured P16 rules. That does not imply mail-only item delivery, completion of the historical capacity-exemption script or a blanket premium-item exemption. Use the Zenith buying guide for the existing purchase path.
Inputs and Party prompts
Unselect Screenshake in Accessibility settings to disable the camera shake added when striking an enemy. For the Gear Wheel, hover over an item and release your menu input to use or equip it; use your assigned binding rather than an assumed key. See controls and combat mechanics.
Once Shrine matchmaking finds a Party, a prompt asks whether you wish to cancel matchmaking; the existing Journal → Leave Party cancellation path remains. P16 also permits inviting other Envoys while in the Eternium Gardens. These additions do not imply automatic acceptance or new region/trading permissions. The co-op guide retains the Rise, Envoy unlock, same-Shrine and same-Dungeon matching, Host's Dungeon, restart after the final boss, and The Cogah restriction.
These additions come from the archived P16 community patch transcription, “Changes,” “Revival Shrine Matchmaking,” and HF2/HF3. They are not new official-body access or client verification.
Fishing
Start fishing in Preludes 16
Visit one Finner Shrine, activate Spectral Sight and begin Minnow's Hook. Follow the Votive to Grandfa's Hut for Doyen's Spool, then complete it for the inexhaustible Feathered Flier. Equip the Spool from your Gear Wheel at the water's edge to begin fishing.
Release a cleansed fish for Harmony and Elixir ingredients, or Keep it for Wolfpup food resources. Your first priority is learning the bite prompt and releasing tension before the line snaps; specialized bait comes later.
Evidence: Preludes 16 and Hotfixes 1–4, transcribed on Avakot Wiki, plus the community Fishing and Minnow's Hook articles, reviewed on 2026-10-08. The official forum bodies were blocked during research. These are published rules and Wiki observations, not an in-game test; the Fishing and Votive articles include work-in-progress material.
Unlock the Spool at one of three shrines
| Finner Shrine | What to do |
|---|---|
| Lakeside south of Sidae's Stake | Find the shrine and activate Spectral Sight |
| Swamp of Birdie's Bog | Find the shrine and activate Spectral Sight |
| Shoreline near Heedoway | Find the shrine and activate Spectral Sight |
- Choose one shrine; visiting all three is unnecessary.
- Activate Spectral Sight there to start Minnow's Hook.
- Follow the Votive to Grandfa's Hut and collect Doyen's Spool.
- Complete the Votive for Feathered Flier, your unbreakable starting lure.
- Go to water with fish, then select the Spool in the Gear Wheel.
The short Minnow's Hook Wiki article describes a fish statue on the heart-shaped island in the top-right of Kearnhold Lowlands. Treat this as supplementary community navigation, not an additional required shrine. HF1 listed the Kearnhold shrine failing to start the Votive; HF2 fixed it. There is no current evidence-based instruction to avoid that shrine permanently.
For practice, the Fishing Wiki lists Moray Lake, Wyndoun Lake, Fort Curlail Lake, the pond south of Taughslane and the Castle Kearnhold moat, alongside the Sidae's Stake waters, Birdie's Bog and shorelines. These are fishing locations, not guaranteed Rare fish spawns.
Cast, hook and reel — step by step
The Wiki identifies Light Attack as the primary fishing input: default LMB on mouse and keyboard, RT on Xbox and R2 on PlayStation. Use your current bindings if you have remapped them. Keyboard steering uses A/D; the captured Wiki leaves controller steering unbound, so check your bindings rather than assuming a stick or button.
| Stage | Action | What to watch |
|---|---|---|
| Prepare | With the Spool equipped, press Light Attack | Enter the fishing stance |
| Aim and cast | Hold the input again to aim; release to cast | The surface circle marks the cast; release in its highlighted angle for faster attraction |
| Attract | Keep the lure near the fish's original position | HF4 makes fish lose interest if the lure moves too far away |
| Hook | Press Light Attack when the green circles overlap at the bite | HF3 moved the initial prompt to the actual bite, rather than a second before it |
| Reel | Hold the primary input and steer opposite the fish's swim | Tire it out while keeping it from moving too far left or right |
| Relieve tension | Briefly release the reeling input when the line flashes red | Resume after easing tension; continued pulling can snap the line |
| React to a jump | Quickly press the primary input when the fish leaps | Momentarily stun the fish |
| Finish | Cleanse the caught fish, then choose Keep or Release | Match the reward choice to your resource needs |
Do not hold the reel continuously through a red-line warning. Position and tension are separate hazards: the Fishing Wiki says a fish moving too far to either side can also snap the line. Rarer fish fight harder, so practice this cycle with the starter lure before risking a specialized one.
The patch transcription also places these fishing instructions in the Guidebook. Use it for the action sequence; Journal → Wildlife is the separate reference for discovered fish and their habitat, lure and weather entries, not a second unlock quest.
Six fish to identify in your Journal
The following is a community WIP reference, not a guaranteed spawn timetable. After catching a fish, inspect Journal → Wildlife for its entry. Habitat and Nature help you choose a lure; time and weather are observations to compare with the current client.
| Fish | Habitat | Nature | Listed time | Listed Weatherways |
|---|---|---|---|---|
| Boilhead Wumper | Swamp | Ambush Feeder | Midday | Wind / Rain |
| Crowned Drissock | Lake | Bottom Feeder | Evening | Wind / Thunder |
| Emerald Prickleback | Lake | Surface Feeder | Night | Thunder / Overcast |
| Lumenelli | Swamp | Surface Feeder | Midday | Overcast / Wind |
| Plated Curfret | Shoreline | Ambush Feeder | Morning | Rain / Thunder |
| Taurch | Shoreline | Bottom Feeder | Midday | Thunder / Overcast |
The Wiki divides each species into Common (blue glow), Uncommon (green glow) and Rare (red glow). It says Common fish can occur across waterways, prefer their natural habitat and do not have special time/weather behavior. Do not use the table to exclude Common catches outside those conditions.
The main patch transcription links greater corruption to greater rarity and deeper water: more-corrupted fish require deeper vision, are less attracted to lures not to their taste, and fight harder when hooked. This is a qualitative relationship, not a published corruption threshold, depth measurement or attraction multiplier; compare it with Angler progression and lure matches below.
For Uncommon fish, the Wiki reports a 25% appearance bonus at the listed time and 50% when at least both listed Weatherways are active. For Rare fish it reports 25% at the listed time and 100% increased chance when only both listed Weatherways are active. These WIP claims are not verified absolute bite probabilities: the underlying rates, weighting and exact combined-weather behavior remain unconfirmed. They do not establish a guaranteed catch or a reliable probability calculator.
Angler progression: ten levels, no published species thresholds
Successful catches advance your Angler Level, across 10 levels. The patch transcription says progression improves exhausting fish during jumps, the effectiveness of perfect casts and bites, and vision into deeper water for progressively rarer fish. Experience varies with species, size and corruption; no experience-per-minute route is established.
The Fishing Wiki says Uncommon and Rare fish require sufficient Angler Level. Neither source provides a complete species-by-species unlock table. If a rarer fish is absent, continue catching visible fish and check your deeper-water visibility and lure compatibility; do not assume a particular species unlocks at Level 5 or another invented threshold.
Keep or Release: choose your resource goal
| Choice | Base rewards in the main patch transcription | Possible extra rewards |
|---|---|---|
| Release | Harmony and Swell O' Tides for Virtue Elixirs | Uncommon: Whisprig; Rare: Lampyrite and River Pearl |
| Keep | Clappie Pail and Plaited Freshfish for Wolfpup food preparation | Uncommon: Ichor; Rare: Petrified Ichor |
Choose Keep when you need Wolfpup food ingredients; choose Release when you need Harmony or Elixir ingredients. Kept fish go to your Nightfold; the patch points you to Verminia for preparing the food. The extra materials above are described as chances, not rewards that all arrive with every fish. No exact drop percentages are supplied.
The transcription says catching more-corrupted fish grants greater rewards. It does not quantify the increase or guarantee every optional material, and does not resolve the Lampyrite naming conflict below.
The Fishing Wiki lists Release Harmony as 150 / 250 / 350 for Common / Uncommon / Rare. These are community values awaiting client verification. It also lists Glow Lampyrite for Rare Release, while the main patch transcription says Dust Lampyrites. The exact Lampyrite type is unresolved: do not treat Rare fishing as a confirmed Dust or Glow farming route.
Troubleshoot the stage that failed
| Symptom | Check or action |
|---|---|
| No Votive at the Kearnhold shrine | Activate Spectral Sight; HF2 fixed the HF1 shrine issue. If it persists on your current client, record it as a new report rather than repeating the old workaround as a permanent rule |
| Spool missing after collection | Recheck the Gear Wheel. HF2 redistributed lost Spools but explicitly said a permanent fix was still under investigation; HF4 separately fixed Client access from the wheel |
| Fish approaches, then loses interest | Keep the lure closer to where the fish originally was; HF4 changed attraction behavior. No distance or time threshold is published |
| No bite from a rarer fish | Check Angler progression and lure matches in the lure guide; an attractive cast does not override every eligibility condition |
| Missed hook prompt | Watch for the actual bite and overlapping green circles; do not anticipate the old pre-HF3 early prompt |
| Line snaps after hooking | Ease red tension and steer against the fish before it moves too far to either side |
| Specialized lure disappears | A snapped line can break it. Feathered Flier cannot be lost; ordinary successful reeling does not consume lure durability |
| Controller lure menu fails | HF1/HF2 addressed controller wheel/menu access; check current bindings and report a persisting issue with your client version |
Each lure type has a 10-item carrying limit. See the fishing lures chapter for all seven sources, matching rules and replacement decisions; the Fishing chapter's fish table is the identification reference.
Next steps
- Fishing lures and their sources — choose specialized bait and replace losses using the HF4 chest rules.
- Controls and keybinds — check your input setup before another cast.
- Midrath map guide — orient yourself before visiting a shrine or fishing water.
Fishing lures
Choose and replace fishing lures in Preludes 16
Start with the unbreakable Feathered Flier, then match a specialized lure to the fish's Habitat and Nature. For replacements, use the final HF4 sources: Locustax Streamer in Dermak Common Chests, Scuter in Glades Common Chests and Spindled Bugger in Neath'uns Common Chests. Older Rare Chest instructions are superseded for these three lures.
This guide covers lure selection, supply and losses. For the Spool unlock, casting controls, all six fish and Keep/Release rewards, use the Fishing chapter.
Evidence: Avakot Wiki's Preludes 16 and Hotfixes 1–4 transcription and the community Fishing article, reviewed on 2026-10-08. Official forum bodies were blocked during research, so this is not a direct reading of those bodies or an in-game test. The Fishing article is WIP; the captured Lures page returned the same Fishing content and is not independent corroboration.
All seven lures: matches and current acquisition sources
Habitat and Nature below use the agreement between the patch transcription and Fishing Wiki. The final source column applies later hotfixes over the main update; it is a source list, not a drop-rate or guaranteed chest reward table.
| Lure | Published tier | Habitat | Nature | Current acquisition source |
|---|---|---|---|---|
| Feathered Flier | Common | All | No specific Nature listed | Complete Minnow's Hook; the starting lure is inexhaustible and unbreakable |
| Snelled Swimmer | Uncommon | Lake | Bottom Feeder | Common Chests in The Dermak Undercity |
| Pluckfin Skimmer | Uncommon | Shoreline | Ambush Feeder | Common Chests in the Glades of Andurin |
| Sirin's Hopper | Uncommon | Swamp | Surface Feeder | Sap Crates in the Neath'uns; HF4 does not explicitly name this lure in its changed-source list |
| Locustax Streamer | Rare | Shoreline | Ambush Feeder | HF4: Common Chests in The Dermak Undercity |
| Scuter | Rare | Lake | Surface Feeder | HF4: Common Chests in the Glades of Andurin |
| Spindled Bugger | Rare | Swamp | Bottom Feeder | HF4: Common Chests in the Neath'uns |
The main patch put Locustax Streamer and Scuter in Rare Chests and Spindled Bugger in Sap Crates. HF4 explicitly names all three under the change to Common Chests; use that final list for replacements. Do not extend that named change to Sirin's Hopper without further evidence.
You can also check Avakot's Gots, which the main patch says carries a random assortment of Uncommon and Rare lures. HF4 added lures to Enclave vendors. These notes do not establish fixed prices, refresh intervals, vendor Rank requirements or every lure being stocked by every merchant. Inspect the current offer before choosing a purchase over a dungeon trip.
Match a target before spending a lure
- Find the target's Habitat and Nature in your Journal or the Fishing chapter's six-fish table.
- Compare those two fields with the lure table. Specialized lures expand the search radius for matching fish; the patch says matching more conditions attracts more matching finners.
- Check Angler progression and whether you can see the rarer fish in deeper water. A better lure does not establish that you have reached a fish's unpublished unlock level.
- Check the current lure tooltip before relying on time or weather. Conflicting source descriptions prevent a universal best-lure recommendation.
- Cast near the fish, keep the lure near its original location during attraction and manage line tension after hooking.
The WIP Fishing Wiki says a Rare fish needs at least two matching lure stats to attempt a bite. Treat that as a community eligibility rule to check, not a verified bite percentage. A Rare-tier lure is not automatically best for every fish, and matching two fields is not a guaranteed bite.
| Target or decision | Starting comparison | Limit to the recommendation |
|---|---|---|
| Lake / Bottom Feeder, such as Crowned Drissock | Snelled Swimmer matches both fields | No confirmed species unlock level or catch probability |
| Shoreline / Ambush Feeder, such as Plated Curfret | Pluckfin Skimmer and Locustax Streamer both match | Compare current tooltips and supply; do not infer a guaranteed winner from tier |
| Swamp / Surface Feeder, such as Lumenelli | Sirin's Hopper matches both fields | Its Sap Crate source is not overwritten by the named HF4 Rare lure list |
| Lake / Surface Feeder, such as Emerald Prickleback | Scuter matches both fields | Its weather descriptions conflict between sources |
| Swamp / Ambush Feeder or Shoreline / Bottom Feeder | No listed lure matches both Habitat and Nature | Do not invent a missing lure or declare Rare variants impossible; check other tooltip stats and Angler progression |
| Learning the timing or conserving replacements | Feathered Flier | Useful for Common bites; not a promise of access to every rarer fish |
This is a selection table, not a second species catalogue. Spindled Bugger's Swamp / Bottom Feeder combination is published even though none of the six captured fish entries has that exact pair. Do not invent a seventh species to fill the gap.
Time and weather: what remains unresolved
The main patch adds Morning preference for Snelled Swimmer, Evening for Pluckfin Skimmer and Night for Sirin's Hopper. Its Rare lure descriptions add further conditions, while the Fishing Wiki provides a weather table that does not fully agree:
| Lure | Main patch wording | Fishing Wiki listing |
|---|---|---|
| Locustax Streamer | “twin Sun's beams” and “rainy ways” | Rain / Thunder |
| Scuter | “Iridis' gaze,” Lightning and Rain | Thunder / Wind |
| Spindled Bugger | Evening, Rain or Overcast | Rain / Overcast; no time field listed |
Do not translate “twin Sun's beams” or “Iridis' gaze” into an exact clock window without confirmation. Spindled Bugger has overlapping weather wording, but omission of a time field does not prove that time is irrelevant. In particular, Scuter's Rain versus Wind mismatch prevents a reliable optimal-weather prescription. Check the current client tooltip and record the conditions; until resolved, use the consistent Habitat/Nature fields for a first comparison, not a weather-based ranking or probability calculator.
Carrying limits, breakage and resupply
You can hold up to 10 of each lure type. Feathered Flier cannot be lost or exhausted. Other lures may break when the line snaps. The patch's durability rule says there is no durability loss if the line does not break; it does not describe every cast or successful catch as consuming one lure. There is no published breakage percentage or durability counter here.
Before a resupply trip, check which type you actually lack and its source in the seven-lure table. Dermak supplies Snelled Swimmer and, under HF4, Locustax Streamer through Common Chests; Glades supplies Pluckfin Skimmer and Scuter through Common Chests. For Neath'uns, distinguish Sirin's Hopper's documented Sap Crates from Spindled Bugger's final Common Chest source. No captured source supports a fixed number of lures per chest or a guaranteed farming yield.
Troubleshoot attraction before replacing your bait
| Problem | Decision or next action |
|---|---|
| A fish follows, then ignores the lure | HF4: keep the lure closer to where the fish originally was. This is attraction failure, not proof that the line broke; no permitted distance or timer is published |
| A rarer fish never attempts a bite | Compare matching stats and Angler progression; the Wiki's two-stat rule and deeper-vision requirement are separate checks |
| The line snaps after the bite | Ease reeling when the line flashes red and steer opposite the fish; excessive sideways movement can also snap it |
| A lure goes missing after a snapped line | Non-starter lures can break; replace from the final source table or inspect available shop stock |
| Common Chests do not immediately give the target lure | Sources identify the loot pool, not guaranteed individual rewards; no drop chance is established |
| Old advice sends you to Rare Chests for Scuter or Locustax | Use the HF4 Common Chest source instead |
| Lure selection is inaccessible on controller | HF1 fixed radial-wheel access and HF2 fixed lure menus. Check current bindings; a recurring failure needs a current-version report |
Practice casting and tension with Feathered Flier when replacement supply is low. Switch to specialized bait when you have a target whose conditions you can check, rather than repeatedly risking it while learning the reel.
Next steps
- Fishing beginner guide — unlock the Spool, identify six fish and choose Keep or Release.
- The Dermak Undercity — plan a visit for Snelled Swimmer or Locustax Streamer sources.
- Glades of Andurin — orient a trip for Pluckfin Skimmer or Scuter sources.
- Neath'uns dungeon — distinguish Sap Crates from the HF4 Common Chest lure source.
Wolfpup training
Wolfpup training after Hotfix 4
Complete The Shewolf Snared, meet your chosen pup in the Nightfold, then use the Gear Wheel to bring them along. Train the stats you want, return to inspect the pup, and press and hold Add on each chosen stat line. Training earns progress; allocating points activates and strengthens Auras.
You have 15 total points, with at most 5 in any one stat. Stat allocation is permanent for now: there is no respec. Your pup's original three temperament points are retained as trained progress after Hotfix 4, but are no longer automatically allocated.
Evidence: the Preludes 16 Wiki patch transcription and community Wolfpup article, reviewed on 2026-10-08. The official patch body returned HTTP 403 during research, so this guide uses Wiki transcriptions, not direct official-page verification or an in-game test. Hotfix 4 takes precedence over the launch rules and earlier hotfixes. The community Aura section is marked work in progress.
Unlock and choose your pup
- Complete The Shewolf Snared and choose Ciar, Cathal or Cuan. The choice is currently permanent; the community article reports no fur-colour customization.
- Wake in the Nightfold and follow the Pup Bonding prompt in the Journal's Guidebook. If you completed the Fable before P16, return to the Nightfold to meet your pup and receive the training introduction.
- Inspect the pup's stats before investing. Check Trained progress separately from Allocated points.
- Select Summon Wolfpup in the Gear Wheel when ready to adventure. Selecting that same option while the pup is with you recalls them to the Nightfold; this dismissal option was added in Hotfix 3.
If you have not found the Fable, P16 allows The Shewolf Snared to start more dynamically around Midrath if the Fable has not already been started and if there are no nearby note hints about Orengall. Both conditions matter; this does not guarantee a trigger at every location. Use the main quest guide to check your existing Fable progress first.
| Pup | Temperament | Initial trained progress | What HF4 means for your choice |
|---|---|---|---|
| Ciar | Clever | Heart 2 + Curiosity 1 | Those ranks are trained; choose whether to allocate them |
| Cathal | Loyal | Guts 2 + Endurance 1 | Those ranks are trained; choose whether to allocate them |
| Cuan | Playful | Endurance 2 + Speed 1 | Those ranks are trained; choose whether to allocate them |
These are starting training advantages, not three forced allocations or three extra points beyond the 15-point cap. They do not establish different final caps or a permanently best pup. Choose a companion you want to keep, then train the stats needed for your intended Auras.
This companion is separate from Orengall Pact combat summons. Gear Wheel training and bonding belong to your adopted pup; a Pact summon build is a different system. Fully grown Omen Wolf riding is a future feature, not a mount unlocked by reaching 15 points or Bond 5 in this version.
Train first, allocate deliberately
HF4 reset allocated stats, retained all training progress, and made starting temperament allocations optional. It did not remove the original three trained points. The one-time reset is not an ongoing refund feature.
- Decide which Aura benefits matter to your playstyle using the table below. Check your existing allocated points before planning the remaining budget.
- Summon the pup and perform the corresponding activities. Watch their feedback and inspect progress rather than assuming each action guarantees a point.
- Return to the Nightfold and interact with the pup. Compare Trained and Allocated for each stat; a desired stat must be trained before you can allocate it.
- Press and hold Add on the desired stat line. Review that line before adding another point, because the selection remains permanent.
- Inspect the Aura icons and remaining budget. An Aura begins with the first allocated point in its stat and grows with further investment, within the five-point cap.
For example, Ciar's initial Heart 2 is trained progress, not proof that Heart's Aura is already rank 2 after HF4. Allocate Heart if you want that benefit, or leave it unallocated while working toward other trained stats. A hypothetical 5 Guts + 5 Endurance + 5 Heart allocation uses all 15 points and leaves none for Speed or Curiosity; it requires those ranks to be trained. This is budget arithmetic, not a tested optimal build.
Five stats and their current Auras
| Stat | How to work toward training | Aura after HF4 | Decision before spending |
|---|---|---|---|
| Guts | Have the pup accompany combat encounters | Stability + Courage | Consider for Stability and Courage; HF4 requires more witnessed encounters before experience |
| Speed | Run and actually move through Midrath with the pup | Movement speed | Consider for travel; HF3 changed training to velocity, and HF4 reduced the time needed to potentially earn experience |
| Endurance | Play Fetch: pick up a stick, throw it and let the pup return it | Life + Grace | Consider for Life and Grace; repeat Fetch while checking energy and training progress |
| Curiosity | Complete Dungeons and open Chests; the community article also lists Weapon Racks | Increased Rare Chest yield, according to the community description; HF4 limits the effect to Rare Chests | Consider for Rare Chest outings, without assuming a rare-item drop chance |
| Heart | Pet and interact with the pup, fish together and rescue animals | Life recovery from healing Casts and Life Elixirs + Spirit | Consider for healing recovery and Spirit; Heart no longer increases all Virtues |
For Fetch, a picked-up stick temporarily occupies the Weapon slot and can be swung or thrown. The pup chases a thrown stick and brings it back. Releasing the stick re-equips your Weapon. Other listed training activities include Votives, treasure hunting and world interactions; the sources do not provide a guaranteed experience-per-action schedule.
Guts grants Courage, Endurance grants Grace, and Heart grants Spirit: each gains one Virtue point per allocated stat rank. Thus a rank-5 Aura in one of these stats provides +5 of its corresponding Virtue. Speed and Curiosity do not acquire an additional Virtue mapping from that rule.
Inspect Aura icons in the pup's stat screen for the displayed bonuses. The community article publishes exact Stability and percentage values, but labels the section work in progress; this guide does not present those figures as official or measured values. HF4 reduced Curiosity's increase and clarified Rare Chests only. The community term yield does not establish a rare-item drop-rate bonus. HF3 also fixed infinite Speed Aura stacking, so do not plan around unlimited speed gains.
Bond is separate from the 15-point budget
Spending time and doing activities together grows your bond, including after training is complete. Bond ranks are relationship progress, not additional stat points or a respec currency. The final HF4 titles replace the launch list and HF3's intermediate “Trusting” title.
| Bond rank | HF4 title |
|---|---|
| 0 | Wild |
| 1 | Tame |
| 2 | Loyal |
| 3 | Loving |
| 4 | Devoted |
| 5 | Soulbound |
Continue adventuring together if bonding is your goal after reaching the training cap. The sources do not establish an exact time requirement for each Bond rank or a current riding unlock.
Food, energy and a practical outing
Training opportunities consume energy. Simply keeping the pup summoned does not drain training energy. Check energy in the Nightfold stat screen; an exhausted pup must rest there before joining you again.
Ask Verminia to craft food using Brew Elixirs and Pup Treats, the menu label introduced in the captured HF2 transcription (renamed from Brew Elixirs). Crafting there is separate from feeding through the Gear Wheel; no deeper submenu sequence is established here. The following recipes and intended effects come from the launch patch transcription. You may carry 5 Canid Kibble and 5 Canid Biscuits, separately.
| Food | Recipe | Intended effect in the patch transcription | Overfeeding warning |
|---|---|---|---|
| Canid Kibble | 5 Plaited Freshfish + 2 Toe of Ode + 1 Clappie Pail | Reduces energy consumed while training | Sluggishness and wanting to sleep |
| Canid Biscuits | 5 Clappie Pail + 2 Jaden Drops + 1 Plaited Freshfish | Briefly improves learning | A sugar crash that tires the pup faster for a time |
For a session, inspect energy, choose the activity for your target stat, prepare the relevant food, then summon the pup. Feed through the Gear Wheel when needed and check the pup's feedback. Avoid repeated feeding just to force progress; no safe overfeeding threshold or exact food duration is established here. When energy runs out, return to the Nightfold, inspect progress and let the pup rest.
Recovery time is unresolved: the launch transcription and community article disagree, so rest the exhausted pup in the Nightfold and use the current energy display and summon availability instead of a fixed countdown. The article also describes Kibble as restoring energy and reports swapped food effects, while HF3's transcription says treat effects were fixed. The recipes above describe the published design; neither an active swapped-effects bug nor an exact energy restoration amount is confirmed by this research.
The launch transcription lists Ode'n Hunters as a food-drop source; the community article specifies Sinecure Scouts. That narrower enemy claim and drop chances remain unverified. Crafting with Verminia is the documented recipe route; consult the fishing guide for obtaining fish resources.
Troubleshooting and rewards
| Situation | What to check or do next |
|---|---|
| Fable completed, but no training introduction | Return to the Nightfold and check the Journal's Guidebook prompt |
| Initial temperament shows progress but no expected Aura | Compare Trained with Allocated; HF4 stopped automatic allocation, so hold Add on the desired trained stat |
| Add cannot provide the rank you want | Inspect that stat's trained progress, its five-point limit and the total 15-point budget |
| Want to undo an allocation | No current respec is documented; do not treat HF4's reset as a repeatable option |
| Speed progress seems stalled | Move through Midrath, rather than running in place; progress is not guaranteed per second |
| Pup cannot join you | Check energy in the Nightfold and allow rest; do not rely on either conflicting recovery timer |
| Pup cannot reach a treat | Cancel with Escape or the matching Back binding; HF3 added cancellation and fixed cancelled treats being consumed |
| Want to dismiss the pup | Select Summon Wolfpup again in the Gear Wheel |
| Expect riding after training or bonding | Omen Wolf mounts are still described as a future update |
Community reward report — Packblood's Tribute: the Wolfpup article says earning the 15th and final training point awards this Talisman. This is a community claim awaiting verification, not an officially confirmed reward in the patch transcription, and it refers to training rather than merely allocating your fifteenth point. It is included here as a reward to check; a separate item page is deferred because complete item attributes are not established.
The community article additionally reports Aura persistence after dismissing a pup until returning to the Nightfold, and automatic pup spawning with Packblood's Tribute equipped. These behaviors have not been verified here; the article itself questions whether the latter is a bug. Do not depend on either as a guaranteed training or combat strategy.
Sources and next steps
The Preludes 16 Wiki transcription, “Wolfpup Training,” Hotfix 3 and Hotfix 4, supports the unlock, recipes, manual allocation, final Virtue mapping, dismissal and Bond titles. The Wolfpup community article supplements the trained/allocated distinction, Fetch behavior, Rare Chest yield wording and the reward report. Exact Aura percentages, recovery timing, current food discrepancies and reward attributes remain subject to client verification.
- Main quest guide — check The Shewolf Snared progression.
- Fishing guide — work toward food ingredients while training Heart.
- Virtues explained — decide whether Courage, Grace or Spirit suits your allocation.
- Life Elixirs — understand the healing resource affected by Heart.
- Orengall wolf summon build — explore the separate Pact combat-summon system.
Weatherways
Weatherways: what to do when the sky changes
Use lightning storms for Voltaic damage, revisit organic-resource gathering after rain, and watch for rainbows when collecting Dracs. For fishing, check the water type, time of day and your Journal together; weather alone does not guarantee a particular fish.
Weatherways add Fog, Rain, Overcast, Wind and Lightning to Midrath's existing day/night cycle. Clear days and nights still occur. Hotfix 3 slightly increased all Weatherway event durations, but no duration in minutes or reliable timetable is published in the sources used here.
Evidence: the Preludes 16 Wiki transcription, including Hotfixes 1–4, and the community Gystalt and Fishing entries, reviewed on 2026-10-08. The official body returned HTTP 403 during source collection. These are transcribed patch rules and Wiki descriptions, not an in-game test. Unknown percentages and conflicting fishing conditions remain unresolved.
Read the conditions before choosing an activity
| What you observe | Published effect or condition | Practical decision |
|---|---|---|
| Fog | The transcription describes fog concealing you from watchful eyes | Consider a cautious approach; keep checking whether enemies notice you. No detection radius or guaranteed invisibility is specified |
| Rain | Wet armour appearance and new rainstorm music; organic resources are more plentiful after a rainstorm | Make a note of gathering areas to revisit after rain. Wet armour is not evidence of a defence bonus |
| Overcast | A listed fishing condition | Check the target fish's Journal entry and other conditions before choosing a spot |
| Wind | A listed fishing condition | Treat it as one part of fish selection; no general movement or weapon bonus is established here |
| Lightning storm | Increased damage from Voltaic sources | Consider using Voltaic damage and be alert to incoming Voltaic attacks |
| Rainbow | Dracs are more plentiful | Consider a Drac-gathering detour; no specific container, amount or multiplier is promised |
| Morning, Midday, Evening or Night | Fish can favour different times; weather runs alongside the day/night cycle | Record time separately from weather. Dark skies alone do not establish Night |
These are opportunities to adapt your current route, not a schedule for forcing a weather event. The sources give neither an event countdown nor a guaranteed rainbow after every storm.
A practical observation loop
- Choose your goal first: Voltaic combat, organic gathering, Dracs or a particular fish. This determines which change is useful to you.
- Observe the current conditions. Note fog, rain, wind, cloud cover or lightning, and record the time of day separately where you can establish it. Avoid treating one visual cue as proof that all fishing conditions are active.
- Take the matching action. Use Voltaic sources during a lightning storm; revisit organic gathering after rain; look for Drac opportunities during a rainbow. Continue your normal activity if the relevant condition is absent.
- For fishing, check the Journal. Compare habitat, fish nature, time and weather, then inspect the lure description in your game before spending a scarce lure on a disputed recommendation.
- Reassess when conditions change. Record what changed and what you obtained if you are comparing attempts. A single successful catch or resource pickup does not establish a drop multiplier.
HF3 gives you a longer event window than the original release, but does not support a “wait five minutes” instruction. Plan around the conditions you encounter instead of a fixed timer.
Lightning: damage is different from proc chance
A lightning storm boosts Voltaic damage; it does not increase Galvanized Strike's activation chance. More damage from a Voltaic hit and more frequent Temper procs are different claims. The patch explicitly supports the first and rejects the second as an example.
The Gystalt Wiki entry separately says this Voltaic weapon receives bonus damage in a Thunderstorm, with the amount still TBD. Use the storm as a reason to try a Voltaic loadout you already have, not as a reason to calculate a particular percentage increase or buy into a guaranteed damage threshold.
For a useful comparison, keep your weapon, Tempers and target as consistent as possible and note whether a storm is present. Such observations can help you judge your own encounters; they do not replace the missing published percentage.
Rain, Cloudquell and rainbows
Organic resources are more broadly plentiful after a rainstorm. Revisit a familiar gathering area when rain has passed and inspect what is available. The transcription does not specify affected resource lists, respawn timing, a duration for this benefit or a yield multiplier. It also does not establish that ending rain manually guarantees the same gathering outcome.
Cloudquells can dispel rain. If that is your goal and you have one available, consult its in-game description before using it. The cited Weatherways text does not give exact controls, acquisition steps, cost, radius or cooldown. It does not establish that Cloudquell can summon rain, select another weather type or force a rainbow.
In co-op, HF3 fixed Cloudquell's weather-dispelling effects not being reflected in the world for Clients, and fixed Clients missing Weatherway Guidebook tutorials. Compare the Host's and Client's observations if the weather appears inconsistent; the old Client display problem is a documented fix, not a current rule that only Hosts can see weather clear. HF4 also fixed Weatherways tutorial pop-ups appearing during Rise, Envoy.
During a rainbow, the transcription says Dracs are more plentiful. It adds “perhaps Arcanics soon too”: the Arcanic benefit is future wording, not a confirmed live reward. Do not extend the rainbow statement into a universal chest bonus or a guaranteed Arcanic farm.
Fishing: known conditions and unresolved recommendations
The main update lists Overcast, Rain, Thunder and Wind as fishing conditions, alongside habitat, nature and time preferences. It recommends checking caught fish in the Journal. This supports observing several conditions together, but does not provide a complete formula for fish appearance.
Two lure descriptions illustrate why a precise weather ranking would be premature:
| Lure | Main-update transcription | Fishing Wiki table | Safe choice while unresolved |
|---|---|---|---|
| Locustax Streamer | Shoreline, Ambush Feeders, “twin Sun's beams” and rain | Shoreline, Ambush Feeder; Rain / Thunder | Use the agreed habitat and nature; verify the time/weather wording in-game |
| Scuter | Lake, Surface Feeders, “Iridis' gaze,” Lightning and Rain | Lake, Surface Feeder; Thunder / Wind | Use the agreed habitat and nature; do not label it the proven best rain lure |
The community Fishing entry is marked work in progress and gives appearance-chance bonuses. Those are not verified absolute catch probabilities. Exact stacking, the requirement for simultaneous weather conditions and rarity weighting remain unconfirmed here; neither a storm nor a lure match guarantees a Rare fish. Sufficient Angler progression also matters, and these sources do not establish every species' unlock level.
For a target fish, start with the correct habitat and the information in your Journal, inspect the current lure description, and log time/weather when trying another cast. If the conditions disagree with a guide, retain that uncertainty instead of inventing a new percentage. Use the fishing guide for the full fishing loop and fishing lures for lure selection and current acquisition rules through HF4.
Troubleshooting and common mistakes
| Problem or assumption | Check or action |
|---|---|
| “My Galvanized Strike should proc more often in a storm” | Storms increase Voltaic damage, not that Temper's activation chance |
| “Gystalt must gain a specific percentage” | The Wiki amount is TBD; compare your encounters without presenting an exact bonus |
| “Rain ended, so every plant should respawn now” | Only broader organic-resource abundance is stated; inspect the area rather than assuming instant respawns |
| “Cloudquell cleared rain for the Host but not me” | HF3 documents a Client synchronization fix. Compare both views and record a reproducible mismatch for a bug report |
| “This weather should guarantee my fish” | Recheck habitat, nature, time, Angler progression and the in-game lure description; the source conditions and probabilities are incomplete |
| “Fog makes me invisible” | Concealment is described, but no guaranteed stealth or detection threshold is published |
| “A rainbow should drop Arcanics” | “Perhaps Arcanics soon too” is speculative future wording, not a commitment; only the Drac abundance statement is current in this evidence |
Next steps
- Fishing guide — unlock fishing, handle casts and choose Keep or Release.
- Fishing lures — compare lure habitats and resolve acquisition changes through HF4.
- Farming routes — choose a gathering route to revisit after rain.
- Tempers overview — distinguish weapon effects from weather bonuses.
- Multiplayer co-op — coordinate Host and Client observations.
Legendary Epithets
Name a Legendary weapon
Enhance a weapon to Legendary at Tuvalkane to receive the Epithet prompt. For an existing Legendary weapon, open Enhance Craftwork → Name Weapon at the bottom of its weapon card. Earn names through the challenges below, then choose an available Epithet. The patch says you can give Legendary weapons new Epithets again.
Legendary is the requirement for this naming feature. It is not the requirement for Temper Striking, which has its own progression and compatibility checks.
Evidence: the Avakot Wiki transcription of Preludes 16 and Hotfixes 1–4, reviewed on 2026-10-08. Official patch bodies returned HTTP 403 during source collection. These are transcribed rules, not in-game testing. Later hotfixes take precedence over the original update.
Unlock, apply, and change a name
- Pick a challenge below. Check its individual retroactive status before deciding whether to repeat older activities.
- Complete the stated task. For Cogah challenges, the source explicitly allows a Party; it does not document the exact credit-sharing rules.
- Bring the weapon you want to name to Tuvalkane. If it is below Legendary, use Craftwork enhancement to reach Legendary and receive the naming prompt.
- If it is already Legendary, select Enhance Craftwork, find that weapon's card, and select Name Weapon at the bottom.
- Choose an unlocked Epithet and check the resulting weapon name. To change it later, return to the same naming option.
The transcription does not specify a separate naming quest or rank gate, naming currency cost, cooldown, exact confirmation-button wording, or free-text naming support. Do not budget an assumed fee or interpret “at your whim” as proof of a zero cost. Unlock Tuvalkane covers reaching his forge; the source does not establish that naming shares Strike's Rank 3 and Level 30 gates.
Read the retroactive column before farming
true means the source explicitly says earlier progress is tracked, either for that entry or its unambiguous category. false means the source explicitly excludes earlier progress. unknown means no definitive rule is given for that individual name. Unknown is neither a promise of credit nor proof that you must restart.
Each row has its own status. In particular, the Mechanic heading says “Primarily Not Retroactively Tracked”: that qualified heading cannot establish false for every unmarked entry. The original HTML nests “Tracked retroactively” only beneath Silvernsent; Rattling Death and Perdurant are separate sibling entries. HF4 separately establishes true for Unweaver.
Enemy and Grip mastery
| Epithet | Unlock condition | Retroactive |
|---|---|---|
| Catacrux | Defeat 100 Mendicant foes | false |
| Curer of Sin | Defeat 100 Ode’n foes | false |
| Ichor Scab | Defeat 100 Vadagar foes | false |
| The Longest Blade | Defeat 500 foes with Long Blades | true |
| Murkplume | Defeat 500 foes with Short Blades | true |
| Doppelhänder | Defeat 500 foes with Heavy Weapons | true |
| Hethensith | Defeat 500 foes with Bows | true |
| Gandura | Defeat 500 foes with Magick Weapons | true |
| Hunter’s Aegis | Defeat 500 foes with Shield Weapons | true |
| Wingèd Ruin | Defeat 500 foes with Flyblades | true |
| Denary Pole | Defeat 500 foes with Polearms | true |
| Abscurica | Defeat 1,000 foes with Sidearms | true |
Enemy mastery explicitly excludes retroactive progress; Grip mastery explicitly includes it. For a Grip name you may already qualify for, check the naming list before repeating hundreds of kills. Gandura's challenge was fixed in HF2; the earlier HF1 spelling “Grandur” is not a second Epithet.
Cogah mastery
These challenges explicitly exclude retroactive progress and can be accomplished in a Party. Use the Agari guide for existing encounter guidance; the named variants below are challenge targets, not promises of a specific spawn route or drop.
| Epithet | Unlock condition | Retroactive |
|---|---|---|
| Of The Sleeve | Defeat 10 Cogah Agari | false |
| Grimwish | Defeat the “Flayed Reaper” Agari | false |
| Carver | Defeat the “Kabocha” Agari | false |
| Felling Axe | Defeat the “Fore-Feller Hewyl” Agari | false |
| Barb of Benefice | Defeat the “Sinecure-errant Vella” Agari | false |
| Blade-Errant | Defeat the “Sinecure-errant Gawth” Agari | false |
| Regencide | Defeat the “Mendicant King” Agari | false |
| Chivalrazor | Defeat the “Knell Knight” Agari | false |
| Destrier | Defeat the “Mendicant Reinbreaker” Agari | false |
| Twicefelled | Defeat the “Mendicant Knights” Agari | false |
| Mimikeris | Defeat the “Thrice-Bound Impidh” Agari | false |
| Insullied | Defeat the “Discharged Nimrod” Agari | false |
| Tormenatus | Defeat the “Gruul-Seeker Ruthos” Agari | false |
| Swatter | Defeat the “Etheldred The Weaver” Agari | false |
| Wraith Waster | Defeat the “Wraith of Wastes” Agari | false |
Star Mortar is removed, not a current challenge. The original update listed “Banneret Toshtan,” but HF1 removed the Epithet, explaining that the target was not an Agari and the name was not earnable. Do not hunt that target to unlock Star Mortar.
Movement and combat mechanics
| Epithet | Current unlock condition through HF4 | Retroactive |
|---|---|---|
| Soul-Bibber | Perform 100 Pull Smites | unknown |
| Mistbrand | Perform 100 Parries | unknown |
| The Talus | Defeat 100 foes with Heavy Attacks | unknown |
| Wrakedom | Defeat 100 foes with Ripostes | unknown |
| Silvernsent | Defeat 100 foes with Headshots | true |
| Rattling Death | Defeat 100 foes with Finishers | unknown |
| Perdurant | Defeat 100 foes while you have less than 50% Life | unknown |
| Unweaver | Defeat 100 foes while having a full Rune charge meter | true |
| The Steedless | Travel 100,000 metres on foot | unknown |
| Finnerkin | Swim 1,000 metres | unknown |
| Harmony | Defeat 100 foes with Runes | unknown |
| The Scatheless | Defeat 5 foes without taking damage | unknown |
Unweaver is one Epithet. The main update said “maximum Rune charges”; HF4 supplies the current “full Rune charge meter” wording and explicitly makes it retroactive. It does not require Rune kills: that is Harmony's condition. Keep the meter requirement in mind before spending a Rune when pursuing Unweaver; see Runes and enchanting for the related system.
For The Scatheless, the source does not explain reset behavior or require “consecutive,” “in one encounter,” or a particular enemy type. For Perdurant, “less than 50%” excludes exactly 50%; no specific farming location is established. Use combat mechanics to review attacks before choosing a challenge, and check the naming list before repeating work with an unknown retroactive status.
Events, Ancestors, and dungeons
| Epithet | Unlock condition | Retroactive |
|---|---|---|
| Madabane | Complete 10 encounters of The Collector | false |
| Laudanum | Complete 10 encounters of The Organ | false |
| Besetn't | Complete 5 Sieges | false |
| Folksblade | Complete 10 Votives | false |
| Kane's Revenant | Forge 9 Armour pieces | true |
| Sung of Steel | Hone 6 weapons to Legendary | true |
| Stirring Stick | Brew 9 Elixirs | true |
| Jotar's Promise | Complete The Dermak Undercity 25 times | false |
| Gladen Scythe | Complete the Glades of Andurin 25 times | false |
| Arbearer's Roots | Complete the Neath’uns 25 times | false |
| Circadian | Complete the Crypt of the Circade 10 times | false |
For event challenges, plan around the named activity: The Collector, The Organ, or Sieges. The task is to complete encounters, not merely locate them. The notes do not specify how repeated or different Votives contribute to Folksblade beyond “Complete 10 Votives.”
For dungeon challenges, choose the matching guide before committing to repeat completions: Dermak Undercity, Glades of Andurin, Neath’uns, or Crypt of the Circade. Their category explicitly excludes retroactive credit. Stirring Stick retains its retroactive status; HF4 fixes its absence from Tuvalkane's list.
Collections and Figments
| Epithet | Published unlock condition | Retroactive |
|---|---|---|
| Coffee [sic] Cracker | Open 100 [sic] Rare Chests; name and count need confirmation | false |
| Hoard-Warden | Collect 10,000 Dracs | true |
| Couleurer | Gather 3 Figments | true |
The Wiki transcription itself flags both “Coffee” and “100” with [sic]. This row preserves the recorded text; it is not a verified spelling or farming target. Confirm the displayed challenge before committing to a Rare Chest grind. Do not substitute ordinary containers or a resource's Rare rarity label for “Rare Chests.” Hoard-Warden says collect Dracs; the source does not say you must hold 10,000 at once. Couleurer and its retroactive rule come from HF4.
If a name or option is missing
| Situation | Next action |
|---|---|
| No naming prompt on an existing weapon | Check Legendary Craftwork, then Enhance Craftwork → Name Weapon at the bottom of its card |
| Old kills or completions did not unlock a name | Read that row's status; false excludes old progress, unknown needs confirmation in the naming list |
| A retroactive name still seems locked | Compare the exact activity, weapon type, and threshold; true does not establish a separate progress-refresh method |
| Looking for Star Mortar | Stop this challenge: HF1 removed it |
| Gandura challenge seems broken | HF2 records a completion fix; check the Magick requirement and current naming list |
| Stirring Stick missing | HF4 records a list-display fix; check the Brew 9 Elixirs condition |
| Confusing Unweaver with Harmony | Full meter for Unweaver; Rune kills for Harmony |
| Unsure what “Coffee Cracker” requires | Check the in-game name and count; both remain uncertain in the transcription |
The patch notes provide no guaranteed relog, refresh, or support workaround for a remaining unlock problem. Record the exact name, relevant activity, and observed list state if reporting one.
Sources and next steps
The Wiki patch transcription, Legendary Epithets, supplies the naming workflow and original list. HF1 removes Star Mortar; HF2 fixes Gandura; HF4, Changes & Fixes adds Couleurer, The Steedless, Finnerkin, Harmony and The Scatheless, updates Unweaver, and fixes Stirring Stick's display. Unmarked HF4 entries keep unknown retroactive status. The original HTML's nested list confirms Silvernsent's individual flag; it does not extend to Rattling Death or Perdurant.
- Craftwork overview — prepare the weapon you intend to name.
- Chordstone refining — review the enhancement system before spending resources.
- Temper Striking — customize compatible Tempers under its separate requirements.
- Agari encounters — plan a Cogah challenge with existing encounter guidance.
- Runes and enchanting — distinguish meter management from Rune kills.
Was this guide helpful?